Trigger warning for content discussing rape and sexual assault, murder, violence, male violence against women, and guns. Movie spoilers included.
Revenge movies. They can go one of two ways — brilliant or bomb. The 2017 French film Revenge is a revenge thriller following a young woman who is raped and unceremoniously pushed off a cliff, left for dead in the dry desert heat.
Or so we think. Give the girl a gun and let her work the rest out.
The formula for a revenge movie is simple but it straddles an interesting line. In this case, you may ask yourself if it’s right or wrong to feel satisfied when she eventually turns the tables on the guys. After all, does violence not beget violence? But this is a must-see as far as the revenge formula goes, because it does something quite different at a critical time in our political and cultural conversation.
The leading female character, Jen, is an American socialite who is secretly dating French millionaire, Richard. They fly off to his secluded desert villa to share a weekend before his hunting trip with his friends, Dimitri and Stan. The boys arrive early though, to Richard’s distaste, but they all drink and dance the night away.
As we move into the summer months, we get that much closer to GeekGirlCon ‘18. Our staff is busy organizing and planning a stellar weekend that we’ll get to share with you October 27 and 28—and there’s still time for you to help!
We are still accepting Agent applications for GeekGirlCon ‘18. Our Agents do a plethora of things at the convention, from tech and AV support to photography and ASL interpretation.
If you’re interested in working as an Agent over the weekend of the convention, there are a couple requirements that you have to meet:
You must be available to work for a minimum of two shifts that are 4-5 hours each between the two days of the convention.
You must be at least 16 years of age.
…and, of course, you must bring a ton of enthusiasm!
Without our team of Agents that volunteer their time to help us host the convention each fall, there wouldn’t be a GeekGirlCon. Our Agents keep GeekGirlCon a well-oiled machine, and we couldn’t do it without them. The deadline to submit your New Agent Application form is August 15 at 10 p.m. PST. We won’t review applications until the deadline has passed, but stay tuned and get ready for the convention this fall!
Prepare travelers, minstrels, and duelists alike, because this weekend is The Gauntlet! An annual day of games and giving, The Gauntlet is a tabletop games tournament hosted at Mox Boarding House. Sponsored by ENGAGE, all proceeds raised leading up to and during the event will be donated to this year’s selected charity. Industry professionals and players alike will be present. So stop by and connect with your community for a day of battle and fun as we support the participants and play some games!
This year’s tournament is being held in support of Wellspring Family Services, a local non-profit organization that has been serving low-income families and individuals for 120 years in the Seattle area. They work to support and build emotionally healthy, self-sufficient families and a nonviolent community in which they can thrive.
Even if you can’t make it to the event, there’s still a little time to participate by donating online. You can also stream the event live at twitch.tv/cardkingdom this upcoming Sunday.
What: The Gauntlet: Realms Where: Mox Boarding House (13310 Bel-Red Road, Bellevue 98005) When: Sunday, May 20th, 2018 from 11am to 6pm
The fourth member of our Voice of a Hero panel was one that I was particularly interested in listening to at GeekGirlCon ‘17. Kimberly Brooks, whose voiceover work you’ll hear just about everywhere, shared with us her years of experience working on everything from Rugrats, to Bioshock Infinite and Voltron. A fan of hers myself, I was ecstatic to cover her personal Q&A at the convention.
Art saves lives.
Kimberly was really shy growing up, and faced a pretty rough period during her childhood. It was her 5th grade teacher that really helped spark her creativity. She had a small puppet theater set up in her classroom, and Kimberly started voicing all of the puppets in her own little shows. After listening, her teacher invited Kimberly to audition for the children’s theater. They were putting on Alice in Wonderland.
She gave Kimberly the confidence to believe in herself, and like all creatives eventually do, that’s how she got the bug.
She did the children’s theater, and later moved on to a good high school in LA with a pretty stellar theater department. She was in Sweeney Todd, she played Mrs. Lovett. It was a great experience where she learned different aspects of production, like directing.
We’ve still got a little ways to go, but the GeekGirlCon staff can’t begin to tell you how excited we are for ‘18 convention. As of my posting this, we’ve got about 192 days until the con commences on the morning of October 27th. We’ve still got a some planning to do ourselves, but there are a few things you can do right now to prepare for a weekend of fun as we celebrate diversity in popular culture.
Pick Up Your Passes
Passes are currently available for purchase online and are still listed at early bird pricing. Make sure to grab yours now before they go up, because the sale will be ending on May 1 at 11:59 PST.
…and at that price, maybe you’ll grab a couple for your kids, your favorite in-law, or your sister. There’s something for your entire family at GeekGirlCon (and we mean that!)
Book Your Hotel
This year, we’re ecstatic to be reviving our partnership with Hotel Max in downtown Seattle the weekend of the convention! A few city blocks away from the Conference Center at the WSCC, Hotel Max is giving you a special GeekGirlCon room rate of $169 Thursday through Sunday evening.
Finish Your Programming Submission
Looking to do something a little more hands-on, or have a great idea for a panel at GeekGirlCon ’18? Never fear, there’s a little more time to submit your programming application! We’re still accepting applications for panels, panelists and moderators, performances, events, workshops, and tabletop hosts. But make sure to submit yours soon, because applications close on Monday, April 30 at 11:59 PST.
Apply To Become An Exhibitor
Interested in bringing your wares to GeekGirlCon? We’re also still accepting exhibitor applications until Monday, April 30 at 11:59 PST. Each year I spend an obscene amount of time perusing the tables of the exhibitor hall, enamored with everyone’s work—so whether you’re an independent artist or shop owner, the GeekGirlCon community thrives on creativity and this is the perfect way to express and share yours.
Stay tuned as we continue to sculpt your perfect convention, where every geek is free to participate in the conversation, share their passions, and express what makes them unique. GeekGirlCon ‘18 is all about being loud and being proud of who we are, and we’re thrilled to share that experience with you.
I should be fanning myself, really, as I recollect Fryda Wolff’s Q&A at GeekGirlCon ‘17. So buckle up guys, because I’m about to reiterate why her panel was one of my absolute favorites at the convention, and how Fryda easily became one of my top girl crushes of all time (nice and snug between Maggie Stiefvater and Danai Gurira).
GeekGirlCon was Fryda’s first ever convention as a voice actor, and we couldn’t have felt more honored or humble to have her with us. She was a force to be reckoned with, whose voice didn’t demand but immediately earned my absolute attention when I first heard her speak during the Voice of a Hero panel the day before. Her confidence was intoxicating, and made live-tweeting her panel almost impossible, as nearly everything she said was a quote that could be used to inspire the masses. She was truly amazing, and was eager to share her experience getting started in gaming and how that got her into voice acting.
While Fryda began her voiceover journey in 2013, that’s not where her career in gaming started.
She graduated high school a year early, in fact, the week she turned 17. She wanted to be a campaign manager back then, and didn’t have a clue how far from that she’d end up (although it did play a pretty big role in how she got there).
Even though Fryda ended up in the gaming industry, it wasn’t until high school when she got her first PC. She then dubbed herself a PC gamer, and got really into Blizzard (because I swear, all us cool kids started our Blizzard phase when we should have been studying). The interest sort of sparked from there, she really loved to game. “This is what happens when you don’t let your kids do things,” Fryda joked. Gaming wasn’t something she did a lot growing up, so the infatuation was serve. It was fun and exciting.
…and then it just happened.
Sony was hosting an event in Vegas, Fryda’s home town. The event was supposed to host about a thousand people, but unfortunately the venue could barely hold two hundred and fifty. She put that prior interest in campaign management to work and did something about it. She started organizing people, and eventually ushered those who couldn’t get in to all meet at a nearby GameWorks.
Long story short, someone from Sony hunted her down and nonchalantly asked “do you want a job?”
Since the convention ended last October, the GeekGirlCon staff have been busy planning. Planning what we want this year’s convention to be, what we want to be. Even though we’ve got quite some time until #GGC18 commences October 27th, we’re excited to start sharing everything that we’ve put together.
And the time is finally here. Passes for GeekGirlCon ‘18 are available right now.
When I play a multiplayer video game, I tend to gravitate towards support roles. I am the medic in Battlefield, the chronomancer in Guild Wars 2—and I’m a Mercy-main in Overwatch.
“Heroes never die!” is a sort of anthem, I think. Fans of the game truly rally behind their favorite characters. One of my good friends wears her D.Va headphones every time she live streams, another can’t stop doodling Pharah. I even chatted with a fellow Overwatch fan for a little while before the panel started, seated right up front. “I’m a Winston main,” she laughed after I exclaimed how pumped I was to see Lucie Pohl, but Mercy is her close second.
Beyond simply being a game, Overwatch is a community (as proven by the lengthy conversation I had with that fan before the panel). It wasn’t surprising that I ran into a plethora of fans and supporters, from young girls to older women, all excited to hear Lucie talk.
Lucie Pohl participated in a few big panels at GeekGirlCon 2017, two of which I covered: The Voice of a Hero panel, which honored other voice actresses like Erica Lutrell, Fryda Wolff, and Kimberly Brooks, and Lucie’s personal Q&A.
Lucie is an actress and comedian, and what she had to say was memorable, enlightening, but exceptionally witty and strong.
You may or may not have heard of her, but I’ve recently developed a hearty admiration for Sailor J. Slightly newer to the scene and sitting at about 206k subscribers, Sailor J is the “beauty guru” / content creator we’ve only dreamt of until now. She’s witty, smart, funny, and incredibly adept at bringing political and social commentary to the YouTube medium.
Sailor J, or JJ Smith, makes lifestyle vignettes about everything from fandom to the astrology. I first stumbled upon her channel when GETTING A MAN 101 made its way into my inbox—but let’s pause right there, it’s not what you think. Usually guised as a makeup tutorial, Sailor J puts together a satirical manifesto as she openly mocks archaic views about women and ignites a conversation about intersectional feminism through an overly familiar format. “If it rubs off on anything…they’re going to know you’re a witch,” she exclaims to the viewer while buffing foundation across her cheeks.
But, she has something else to say.
The video, just under five minutes, takes you through the steps any beauty guru would. She glenty swipes a light champagne-colored eyeshadow across her lids, but she’s using the gesture to challenge the false perception that women wear makeup for some ulterior motive—to please or attract the opposite sex. In the same vein, How to have Bedroom Eyes takes us through a similar formula. She talks about shading and blending—but it’s more than just creating depth by smudging a dark shade of eyeshadow across the curve of your brow. Whether she’s talking about contouring or criticizing some women’s need to put down other women, Sailor J is combining satire and very real, relevant conversations on an often quiet side of the platform.
Beyond social commentary, tackling political conversations on Youtube can be just as difficult as in the classroom or at work and is something that we seldom see in the beauty and lifestyle corner of YouTube . She caught the attention of sources like Allure when she put out a video titled How To Do Thanksgiving Makeup That Has Nothing To Do With The 566 Federally Recognized Tribes. While writing #NODAPL across her cheeks and mocking Disney’s Pocahontas, Sailor J points out a disturbing trend in “native-inspired looks” that pollute Youtube and social media each holiday season, using makeup as a form of appropriation. “It’s all about your (the white, female content creator’s) convenience, not the wellbeing of a traumatized nation of people.” It’s a conversation that we’ve been been having, but her utilization of the same platform as a direct combatant to the conflict is ingenious.
Sailor J says what we all want to say, what we need to say. She’s gritty, even giving this gamer’s salty vocabulary a run for its money, but she’s right. Content creators, regardless of medium, have the ability to use their platform to build on ideas. From her makeup tutorials to her book reviews, Sailor J is a refreshing light coming from a void where we need better representation and smarter conversations. Makeup can be makeup, there doesn’t need to be a deeper meaning behind which color you choose to blend into the crease of your eyelid, but seeing Sailor J utilize that not-so-basic gesture and turn it into critical commentary on society is something that we need more of. Even shown through the lens of satire, these faux-lifestyle guides and tutorials aren’t as jocular as they may seem, because, rather than mocking the genre, Sailor J is leading an attack on objectification and discrimination. While you might pull a spit-take or two at her jabs and jokes, she truly is, in her own way, guiding us to live a better lifestyle: one where we’re loud and counter the toxic perceptions that we face each day.
“Characters of all sorts in the game’s 5th Edition.”
When I saw Jeremy Crawford’s panel on our roster, I immediately signed up to cover it. No questions asked. Even though I am a D&D rookie myself, it runs in my blood. My dad and his college friends were…how do I put it? Insanely obsessed, dedicated dungeon divers. I grew up knowing his character’s name, Infansnox, as much as I knew to call him dad. My godfather was their Dungeon Master, and they still covet their well worn, hand drawn-map to this day. Somewhere in my parent’s house the original Dungeons & Dragons rulebook and Monster Guide, purchased in Lake Geneva.
Jeremy is a Game Designer for Wizards of the Coast, and was the Lead Designer and Managing Editor of the 5th Edition of the Player’s Handbook. You may also know him for his work on Blue Rose, a game he co-designed with Steve Kenson.
Diversity and Inclusivity in D&D
D&D has been played by people of all ages, race, gender, and sexual orientation for a long, long time. But it wasn’t until more recently that the game actively sought include people of all backgrounds within the bindings of the actual book. It is the nature of fantasy to include everyone, but gaming and roleplaying has been male-centric for quite some time. There is still a pretty large demographic that still associates D&D with white, heterosexual males, much like my dad and his friends. While there will always be room of them at the table, it’s time we pulled up a couple more chairs. This is something Jeremy and is team sought to accomplish with the 5th Edition of the Player’s Handbook.
Wizards of the Coast held a massive public play test that included about 175k different individuals (at the end of the panel, an audience member stepped up and told Jeremy that he participated in this test—he felt proud of the product, like he was a part of it).
They had this game that was already coveted by many fans (and for a long time, at that), but they wanted it to appeal to even more, and they wanted it to appeal to many tastes. It was an attempt to welcome different individuals had hadn’t really been interested before, and welcomed them “into the big tent” of what Dungeons and Dragons is. Veteran players joined in, too, to help piece together and start a discussion.
With the 5th Edition, they wanted people to know that there’s a place for them at the table. There’s a place for everyone.