Our community comes together on Indigenous land–the occupied, unceded territory of Coast Salish peoples, specifically the Duwamish, Suquamish, Snoqualmie, Snohomish, Lummi, Skagit, and Swinomish. It’s our responsibility to reckon with this reality every day, throughout our personal lives, professional lives, and everything in between.
However, this acknowledgement is not enough. A continuing priority for GeekGirlCon is to build real, lasting, power-sharing relationships with Indigenous communities. We commit to holding ourselves accountable to this work and doing better.
Today, Thanksgiving in the United States, is a symbolically relevant day to center conversations about how white and non-Indigenous people perpetuate the ongoing colonization of Indigenous communities. That being said, we must make these conversations–and action–a priority every day.
Below are some resources for education, taking action, and engaging with Indigenous creators–this is far from a comprehensive list, but rather a place to build from:
The people harmfully mythologized in our stories about Thanksgiving are currently fighting to defend the status of their Reservation and along with it resources for critical programs. This page describes direct action you can take.
Kickstarter and other crowdfunding platforms have widespread applications across many industries, but few markets have been impacted quite as much as gaming. There are several reasons for this phenomenon, but greater access to specialized products for narrow fan bases is among the main driving factors. There are several things about crowdfunding that should prompt independent developers and emerging studios to pause and reflect on how they can leverage it in their efforts.
We did it—our first-ever virtual con with five weekends’ worth of panels, programming, and socially distanced fun! It’s been quite the year, and we are so grateful for your support of this slightly different con experience. As you know, GGC runs on love—from our 100% volunteer staff to the donations that fuel our mission—and we can’t thank you enough for the love and encouragement you’ve shown us over the past month.
We hope to have GeekGirlCon back in all its IRL glory next year, but in the meantime, you can catch up on any content you missed from GGCONLINE on our YouTube channel and subscribe to our newsletter to get the latest on everything we’re doing.
Happy Halloween week! While this weekend marks the finale of GeekGirlCONLINE, we still have plenty in store—including the Halloween Dance Party hosted by GeekGirlStrong founder Robyn Warren (@geekgirlstrong).
We’ve made it to our penultimate weekend of GeekGirlCONLINE, but we’re not slowing down yet. Our fourth weekend of GeekGirlCONLINE is all about GAMING, so tune in on the GeekGirlCONLINE Twitch channel for a ton of amazing panels, workshops, and livestreams sponsored by our awesome gamemaker friends at Valve!
In more amazing news, Dante Basco will be making an appearance during our fifth weekend of GeekGirlCONLINE. Stay tuned for details coming next week, and in the meantime, follow us on Twitch to catch our live GAMING content this weekend.
Join a panel of women from Valve sharing their experiences wearing all of the hats as they contribute to games, Steam, and VR, discussing topics ranging from mechanical keyboards, wildlife tracking, imposter syndrome, confidence, humility, design, and playtesting.
Behind the Blocks: The Women Making Minecraft w/ Helen Chiang
Meet the women making Minecraft: Head of Studio Helen Chiang, Chief Storyteller Lydia Winters, Minecraft Creator GM Deanna Hearn, and Executive Producer Anita Sujarit as they discuss being a leader inside one of the most popular gaming franchises in the world, Minecrafting for good, career tips for industry pros and newcomers, and what excites them as they look to the future of gaming.
You’re invited to a virtual murder mystery experience hosted by Foulplay! Travel to a spaceport full of scum and villainy and spend the night accomplishing your goals, making some new friends (or enemies!), and solving a murder. This game is appropriate for ages 15+.
GeekGirlCONLINE is going strong, and we hope you’re having as much fun with it as we are! This weekend we’re back with one of my favorite themes: Arts and Lit! Here’s some of the great content we have in store: