GeekGirlCon Blog

Tea Time

There’s one habit that I’ve acquired during this pandemic that I’d like to keep: drinking more beverages throughout my day. Specifically, drinking several cups of herbal tea a day. I’ll always have a cup of coffee to start my day, but the rest of my day now belongs to tea. 

[Image description: A looped GIF of steam rising from an elegant mug.]Image source: Giphy

Kalyna Durbak
“Rock On!”

On the Changing Values of Animal Crossing

This piece was written by Emily Mozzone, one of GeekGirlCon’s Marketing Designers. If you’d like to pitch a guest post, contact us at blog@geekgirlcon.com!

There’s no doubt that Animal Crossing has come far as a Nintendo IP. For those of us who have played since the beginning, Animal Crossing has metamorphosed from an odd, obscure game that none of your friends played into the worldwide phenomenon it is today. The data backs this up: Animal Crossing for the GameCube sold a little over 2 million copies worldwide, while Animal Crossing: New Horizonssold some 1.88 million copies in its first 3 days on sale in Japan” only, and that’s not even including digital copies.

A lot has changed in the Animal Crossing universe since its launch 19 years ago, and overall I think these changes are for the better. The game is generally more accessible and friendly to players: I’m thankful that I live in a world where I can just fly to my friends’ islands over the internet rather than try to find another kid who owns Animal Crossing on the GameCube and then trust them enough to physically swap our memory cards. I’m glad that kids don’t have to get constantly berated and teased by their villagers (let’s be real, GameCube NPCs were savages).

xamples of Absolute Savagery in Animal Crossing - myPotatoGames
[Image Description: Screenshot of Animal Crossing gameplay. The dialogue reads, “Why, you’re so short, I can’t help but laugh! Whoa ho ho!”] Source: My Potato Games

But as the series has progressed and strived to be even more fun and enjoyable, I think a little bit of the magic and freedom has been lost. f

Historically, Animal Crossing has been about taking your time. We live in a world that constantly asks you to rush, be productive, make money. In video games, we fight, we level up, and we try to win. Animal Crossing throws all this out the window. There is no way to win: Animal Crossing simply asks you to value “family, friendship, and community.”

So what’s changed in the Animal Crossing world? Why do I feel like the game has strayed from these original values?

Teal Christensen
“Rock On!”

Thank You For Giving Big

Because of your support, we were able to make $4,668 during GiveBIG!

As you know, GeekGirlCon is a volunteer-powered nonprofit organization that exists because of people like you who believe in our mission to celebrate and honor the legacies of under-represented groups in science, technology, comics, arts, literature, gameplay, and game design. We know the last few months have been unexpectedly difficult, and now more than ever we appreciate your dedication to helping GGC achieve its mission and expand its impact in ways we could have never imagined when we were first starting out ten years ago.

Indigo Boock
“Rock On!”

A Growing Sense of Community: GiveBIG is Today

Today is the day—GiveBIG!

First and foremost, GeekGirlCon is a community. Despite these trying times, we will continue to push forward and persevere. We wouldn’t be here today without the love and support of all of you, helping us expand and reach new heights with every passing year. We know that the last few months have been uncertain and challenging, but your continued support and dedication to our cause is what pushes us to barrel forward. We have a goal to accomplish, and that mission is to make sure that everyone feels supported, welcomed, and encouraged to express what they love and celebrate their unique self.

Whether or not you are able to donate this year, your support means the world to us. While we lean on the love and dedication of our community to guide us forward—we absolutely want you to lean on us too.

Beyond the scope of the convention, we want to help foster this community through trying times. We want to be a place where you can share your passions and learn, educate, and grow. Together, we can get through this. Seattle, GeekGirlCon—everyone, everywhere. This is a time to gather together (while practicing social distancing, of course).

Indigo Boock
“Rock On!”

GiveBIG Tomorrow!

Just a little reminder from us to y’all that GiveBIG starts tomorrow, and GeekGirlCon needs your support as much as ever.

GeekGirlCon works all year to create physical and virtual spaces for us to come together and honor the contributions of everyone who’s been under-invited in traditional geek culture, and we have no intention of slowing down.

Teal Christensen
“Rock On!”

Media Recs from My Quarantine to Yours

Running out of things to watch while you social distance? Wanting to branch out and explore something new? Here’s a few of the movies, shows & YouTube offerings I’ve been enjoying over the past couple months that I think you might like, too.

Stephen Colbert eats popcorn while wearing 3D glasses & looking highly entertained. Source: Giphy

Caitlin Foskey
“Rock On!”

Why You Should GiveBIG!

A young child stands next to the GeekGirlCon Main Stage watching a music performance.
Image courtesy of GGC

Hi everyone! We are quickly coming upon one of GeekGirlCon’s biggest fundraisers of the year: GiveBIG, hosted by 501 Commons on May 5-6. We are so excited to be able to offer a con that promotes underrepresented communities in science, art, comics, and so much more, but we are only able to do so with the generous donations and support of our community.

So why should you support GeekGirlCon? GGC is an organization made up of a community of passionate people who come together to promote the belief that everyone deserves a safe space to express themselves. The 100% volunteer staff of GGC works year-round to bring the best possible programming, vendors, and activities to GGC for people of all genders, ethnicities, and sexualities to enjoy and to help spread the spirit of our labor of love throughout our community. If that sounds like a cool thing that you want to support, then you should GiveBIG! If you want to learn more, check out our Mission Statement.

Our mission is only possibly with your support, and every contribution counts (and is also tax deductible). You can even schedule your donation early if you just don’t want to wait. Be sure to check back in with us on May 5-6 to see how we are doing!

And from the bottom of our hearts, thank you for your continued support of GeekGrilCon. It truly means the world to us! 

A blue heart with the logo for GiveBIG, and a yellow banner that says “10 Years of Giving.” GiveBIG is powered by 501 Commons and will take place on May 5-6.

Rebecca Anglesey
“Rock On!”

Programming Submissions for GGC20 Extended to 5/14!

Hey, fellow procrastinators—do you have an idea for a panel, workshop, performance, or event that would be a great addition to GeekGirlCon 2020? Or are you interested in being a panelist, moderator, or tabletop game host at the con?

If so, good news: We’re extending our programming submission deadline to May 14, so there’s still time to get your application in!

Caitlin Foskey
“Rock On!”

4 Reasons to Make Your Own Video Game at Home

A young woman is playfully holding an Xbox controller toward the camera.

Post by guest contributor, Brooke Chaplan.

While we’re all staying at home, you may be trying to come up with a fun and engaging way to channel your creativity. One option is to make your own video game to share with friends and then distribute to a wider audience. The opportunities are endless, and the challenges can expand your knowledge. There are many advantages of making your own video game, including those mentioned below.

You Already Possess Most of the Skills

If creating a video game from home has crossed your mind, the chances are you have some knowledge. You know how to use code, you can create assets, and you are familiar with the framework you have chosen. In addition to your skills, you can find free models and art online, or you can create your own styles. One of the most significant aspects of creating a video game is learning how to work with tools and keeping things fun, which are abilities most people already possess.

GeekGirlCon
“Rock On!”

Staying Productive While You Stay Home

We all have friends who seem to have already organized their closets, deep-cleaned their apartments, and picked up a new hobby or ten while stuck at home. But if you’re finding yourself in the opposite boat—the one where you keep meaning to get things done but you end up sitting on the couch scrolling through Facebook instead—me and my ADHD brain can empathize.

A robot tries unsuccessfully to kick a ball before falling over. Source: Giphy

Here are a few systems I use to help me get from wanting to do something to actually doing the thing.

Caitlin Foskey
“Rock On!”

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