For those of you who love to play all kinds of games when attending a Con, I have some great news for you! This year the game floor at GeekGirlCon will be expanding! We will be featuring both video games and tabletop games on the third floor of the convention center.
Distinguished blog readers, children of all ages — ENGAGE is proud to present The Gauntlet 2019! Gather round Mox Boarding House Bellevue on May 19th to marvel as Team GeekGirlCon dazzles the audience with their extraordinary gaming skills!
The Gauntlet is an invitation-only 8+ hour tournament, consisting of tabletop games from a variety of genres, plus trivia. This year, 16 teams will compete for the shiny Gauntlet trophy.
Our team is excited to play games and raise funds to benefit El Centro de la Raza (The Center for People of All Races), which serves as a voice for the Latinx and immigrant communities in Seattle and King County. Since 1972, El Centro de la Raza has built unity across racial and economic sectors, empowered the most vulnerable and marginalized populations and strives to provide justice to all peoples. From education and youth-focused programs to community building and development, they offer services to aid the Seattle community and beyond throughout all stages of life.
If you can’t make it to the event itself, consider making a donation to our team! Your donations will benefit El Centro de la Raza in their efforts to bring after school programming for low-income middle school children. Giving through our donation page will also unlock power-ups to aid our team in the Gauntlet. We’d love to win that shiny Gauntlet trophy!
Image description: A series of board games stacked on a table. Image source: GeekGirlCon Flickr
Over the weekend of GeekGirlCon, there are of course a whole slew of activities for you to enjoy. From the various geek-themed panels, to the family-friendly DIY Science Zone, from Artist Alley to the bustle of the Exhibitor Hall, there’s always something to see and do.
Image description: an attendee with a Pikachu hat plays King of Tokyo at GeekGirlCon. Image source: GeekGirlCon Flickr
Speaking of seeing and doing, the gaming spaces at GeekGirlCon let you do just that. Whether it’s getting yourself immersed in a board game or creating your own at our Game Design Challenge, our gaming floor is going to be packed with games that you can borrow and play. As a bonus, we’ll be bringing back our Let’s Play stage for a second year, and with that comes a whole series of new and fun games to watch and talk about.
One of the things that GeekGirlCon is known for is our introduction to role playing games, and this year is no different. Our game master laureate Andy Munich returns lead some RPG sessions for new and old dungeoneers alike, and join the D20 Dames on Saturday night on our Let’s Play stage as they behead (or befriend) monsters and punch creeps in order to collect loot!
Image description: Two children and an adult sit at a table to playtest a game. Image source: GeekGirlCon Flickr
If card games are more your speed, you’re also in luck! Dungeon Mayhem is an action-packed, easy-to-learn, family-friendly, and (importantly) not-yet-released new D&D card game, and it’s available to try at GeekGirlCon! Check it out before it hits the shelves in your friendly neighborhood game stores! You can also meet the designers who will be be demoing the game over the weekend.
Image description: a family plays a video game together. Image source: GeekGirlCon Flickr
On the video game front, In particular, we’re especially proud to be presenting some of our very own GeekGirlCon staffers and their friends as they play Overwatch and talk about their regular gaming sessions! We’ll also have accessibliity advocate Cherry Rae on stage during our Witching Hour event to play the spooky game Oxenfree!
Of course, there are many, many other things happening on the gaming floor and around the Let’s Play stage for you to discover! For more information, check out our gaming basics guide. See you at the con!
Image description: Jo sitting, looking up to where a tan ferret is perched on her head, licking its lips. Source: Jo Lau
In this edition of Hey, Staffer, I’m taking the reigns from Jo (JC) and interviewing her for a change. I have been honored to work for the past year under Jo as a GeekGirlCon Copywriter to her Manager of Editorial Services. Jo has recently transitioned into a new role here at GGC–read on to learn about her new position, her “drunk toddler-puppy hybrid” pets, and plenty more!
Who are you and what do you do at GeekGirlCon?
Hi! I’m Jo, or JC Lau. I’m GeekGirlCon’s Campaign Project Manager! My job is to make sure that our various campaigns are coordinated and that all the different teams that touch them are aligned on how we want to show the world our best side. It involves taking marketing requests from other departments, parsing out the requisite tasks for each marketing team, and then making sure it all gets done. It’s a lot of herding cats, but the cats are lovely and want to make things work out.
It’s E3 week! The Electronic Entertainment Expo–or E3 for short–is one of the biggest events on the gaming calendar, with developers and publishers showing their latest and greatest upcoming releases. As a huge gaming nerd, I’ve been following it pretty closely, so I’m going to share my thoughts with you.
Obviously there’s a lot of gaming content, and I’m not going have time to go into all of the games that were announced. That said, there have been a couple of common threads:
As games move more to a “games as a service” (rather than single release games), a lot of game titles are trying to reflect that they’ll be around for all posterity, leading to such title names as Halo Unlimited, Doom Eternal, Elder Scrolls Online: Tamriel Unlimited, and Super Meat Boy Forever. Because if anything survives the impending apocalypse, it’ll be video games.
So many games are coming to Nintendo Switch! Super Smash Bros., Fortnite Battle Royale, Super Mario Party, Overcooked 2, and Fallout Shelter were announced on that platform, for example, and some of those are playable right now. If there’s one thing to take away from E3 so far, it’s to go buy a Switch. I’m surprised at how many non-Nintendo games got announced as being ported over, but the future of gaming is there for when you want to play on the go.
While a lot of the big titles involved shooting things (aliens, zombies, other combatants) in the face, I thought that the offerings from smaller, indie studios offered a bigger range of types of gameplay, such as Ori and the Will of the Wisps, We Happy Few, and Unravel Two. I have to say that I am super excited about Unravel Two; it’s so wholesome that it basically brought me to tears when I watched it at the EA conference.
More generally, there has been recent moves to improve diversity and representation in games and the games industry, and I was also looking out for ways that that was demonstrated at E3. While I felt like there was increased representation in the games that were shown, the overwhelming majority of presenters at the conferences were still white men.
So, I rewatched all the press conferences and tracked some data. Here’s a breakdown of the major press conferences, by demographic:
Note: for the purposes of gathering this data, I included Joseph Gordon-Levitt and Elijah Wood in the Ubisoft presentation, and did not include the two translators for the Nintendo treehouse presentation (both were men).
Of the 77 presenters, there were a total of zero women of color. Everyone also presented as able-bodied.
What this tells me is that–where the presenters are ostensibly representative of a particular game’s leadership–the leaders of the largest game publishers, gaming consoles, and game titles are still overwhelming white and male. Of course, for each title there are only a very limited number of presenters that have to represent the studio, but those are commonly the studio or project leaders. I also don’t believe that any presenter or company was doing this intentionally or maliciously. But (to quote a recent speaker at a disability and gaming bootcamp), if you do not intentionally, deliberately, proactively include, you will unintentionally exclude. I think that’s what happened here. Despite its recent moves for diversity and inclusion, the people who determine the future and direction in which the industry moves are still homogenous.
Having said that, the games themselves seemed to show a openness to including players from underrepresented groups, with much clearer steps towards diversity and inclusion. I’m still trying to stick to my resolution to play games that do not have a grizzled white male protagonist (which makes me relieved that I can pick the gender of my character for the upcoming Assassin’s Creed game), and the offerings announced gave me some pretty decent options for the rest of 2018 and beyond.
For female representation, I felt that there were several games that stepped up to the (very low) bar of having a female protagonist. For example, Gears of War 5’s main character is female, and the Tomb Raider franchise continues having a female playable character. Battlefield V recently stirred up a small controversy for merely putting a woman on the cover of a game about World War II. (Spoiler alert: therewerenumerouswomenwhoparticipatedinthewar.) Wolfenstein Youngblood offered us not one, but two, female protagonists.
I was excited enough when it was announced that in Assassin’s Creed: Odyssey that you could finally pick the gender of your assassin and romance anyone in the game, but then The Last of Us 2 one-upped that for even greater LGBT representation:
Ubisoft: you can be a lesbian if you want, top that 😉
Sony: you ARE a lesbian, no questions asked, look at the girls kiss
That said, all of the female characters mentioned here (except for Kassandra in Assassin’s Creed: Odyssey) are white women. Apart from games with character creation (such as Fallout 76, Beyond Good and Evil 2, and Anthem), representation for women of color was maddeningly scarce. I mean, there were more attempts at putting a female skin on previously male characters, such as Super Smash Bros offering a female version of pikachu and Cuphead having a playable female drinking vessel(?), than there were actual playable characters that were actually women of color.
So, I can appreciate that the games industry is trying to be more inclusive and there are going to be baby steps–a LOT of them. But even though this handful of games I’ve mentioned here are trying to broaden representation, the real test of what counts as progress for me will be how these games evolve their communities to make them more accommodating and inclusive. Making people of color and women feel represented will likely get new players into fanbases, but the gaming communities and how they are included will be what makes them stay. We’ll have to see how that plays out, but I want to hopeful that we’re moving in the right direction. I want us to live in a world where people can play what they love without judgement. We deserve as much.
Spring has officially sprung, dear blog readers! And that means flowers popping up, bursts of sun to up those depleted vitamin D levels, and, most importantly, plenty of amazing events coming up! Here’s a look at what’s happening this month. Get ready to mark your calendars for movies, meetups, and talks galore!
Image Description: A gif of Alice from the animated movie “Alice in Wonderland” lying in a field of grass as daisies blow in the breeze above her. Source: Giphy.
Join us on March 31st for an inspiring afternoon with students from Shanti Bhavan and Director of Operations, Ajit George. Shanti Bhavan, a school in Southern India, caters exclusively to children from India’s lowest socioeconomic class and is the subject of the recent documentary Daughters of Destiny. The event kicks off at 12:00 p.m. with a light lunch. Shree and Visali, Glamour Woman of the Year in 2014, will share their stories and the impact that Shanti Bhavan has had on their lives. Guests are invited to stay for a special screening of Daughters of Destiny, which tells how the unique educational model of Shanti Bhavan equips its students to break out of the cycle of poverty. The only educational program of its kind, Shanti Bhavan offers 17 years of rigorous academics, leadership development and professional guidance completely free of charge. The school’s graduates have a 100% university acceptance rate, work at Fortune 500 companies and contribute 20-50% of their salaries to their families and communities – helping end the poverty that has trapped India’s poorest communities for generations. This is a free event but donations are welcome. Visit shantibhavanchildren.org to learn more about the school and ways you can get involved.
(*Note: okay, so this is obviously not quite April, but WHAT a great event!)
It’s craft markets galore this month as we approach the holidays! Check out this month’s Geek About Town for where to find those events — plus other geeky and interesting things happening throughout November.
11 a.m. to 6 p.m. — Fisher Pavilion at Seattle Center
Free to enter
The 7th annual festival will feature over 270 exhibitor artists. Panel talks include Leela Corman, Emil Ferris, Kelly Sue DeConnick, Jesús Cossio, Joe Sacco, Sarah Glidden, and much more. Read more here.
exhibitor artists from around the world including artists from France, Peru, Taiwan, Argentina, Canada, and the UK.
I love games, and I think that one of my favorite places at GeekGirlCon is on the Gaming Floor. It’s a big, open space and lends itself to all sorts of game-related content, be it board games to check out, a walk-up RPG area, console games, and more! Here are some of the cool things that will be happening in games over GeekGirlCon weekend:
GeekGirlCon attendees at a 2015 panel discussing diversity. (Photo by Sayed Alamy)
We’re living in a time with an incredible volume of movies, television, comics, books, and games. The options seem nearly endless, and while that’s exciting, it can also be disheartening when so much of that content still isn’t diverse and inclusive.
During several panels at GeekGirlCon, we will celebrate diversity in fandoms, constructively criticize the media that we love, and uplift creators making a difference in a discussion about greater representation.
A photo from GeekGirlCon’s gaming floor in 2014. (Photo by Sayed Alamy)
More than 1,000 people recently liked and reblogged a post on tumblr titled, “What happened to the women that built the video game industry?”
The publication Mic posted the article, which explores the early adventure computer game industry in the 80s and 90s. The piece widely credits women as being designers, producers, and directors in the new frontier of hit software development — with games like Sierra Co-founder Roberta Williams’ King’s Quest selling over 400,000 copies and leaders like Electronic Arts’ art department head Nancy L. Fong.
But the article notes that some women designers started to lose interest as the hyper-masculine game culture emerged in the mid-90s.