Written by Sarah “SG-1” Grant, GeekGirlCon Copy Writer
I found out that Denise Crosby wanted to come to GeekGirlCon ‘13 a few weeks before it was announced to the general public last year. As the primary Copy Writer working on the programming book, I was asked to keep a very firm lid on it before the announcement was made. I couldn’t even tell my mom.
Image courtesy of Denise Crosby
Those were some of the longest weeks of my life.
As a Star Trek: The Next Generation fan from its beginnings in 1987, I was excited beyond belief! I had attended Star Trek conventions from 1988 through 1994 (and now you know how old I am!), but I had never attended a convention with Denise Crosby as the featured guest. I think I assumed I never would, as I had stopped attending conventions.
When Denise walked onto the stage for her panel at GeekGirlCon ‘13, I felt the same thing I had felt at every other convention: heart-pounding excitement! I like to think that I’ve grown as a person since those early days, when I would see a celebrity and nearly pass out. As it turns out, not so much! I listened with rapt attention as she was interviewed by GeekGirlCon returnee and KUOW news reporter Jamala Henderson, and I learned quite a bit more about Denise Crosby than I ever knew.
Denise Crosby came from a show business family which includes her father, Dennis Crosby, and her grandparents, crooner/actor Bing Crosby and actress Dixie Lee. She ran away from that business when she was younger; it’s a very tough business to be in. Denise said in her panel discussion that, “You can be a great actor, but suck at the business.” Denise wanted to be a journalist; she wrote for her school paper, and she continues to be a news junkie. But she tried out for a school play in college on a whim, loved it, stumbled into getting an acting teacher, and there was no going back. She discovered that what most fascinates her about acting getting to go into worlds and paths you know nothing about, doing it safely, representing a person or character, and being able to come back to her normal life.
Jamala asked Denise to complete a sentence: You know you have to be an actor when… Denise replied, “You have no other skills.” We all laughed at that for a while, and then she said more seriously, “When you walk on a stage and it’s empowering instead of frightening.”
As Lt. Tasha Yar; image courtesy of Denise Crosby
I had always heard that Denise quit in the first season of Star Trek: The Next Generation after a fight with Star Trek’s creator, Gene Roddenberry, about her ever-shrinking cast role. However, Denise explained that the decision to leave the series was part of an evolving discussion with Gene regarding the direction of the storyline in the series. Gene’s idea was to run The Next Generation as he had run the original series: all about the captain and his friends. In the original series, that meant Captain Kirk, Commander Spock, and Doctor McCoy (William Shatner, Leonard Nimoy, and DeForest Kelley); in the The Next Generation, the main trio was split into a quartet: Captain Picard, Commander Riker, Lieutenant Commander Data, and Dr. Crusher (Patrick Stewart, Jonathan Frakes, Brent Spiner, and Gates McFadden). All the other characters in both shows were merely supporting characters whose stories were told briefly, and then dismissed as the development among the main characters became paramount. Gene agreed with Denise that her part wouldn’t offer her much future growth, and he supported her decision to leave to seek other opportunities.
Later in the series, Denise and then-producer Rick Berman thought up a way to bring Lieutenant Yar back, and both Denise and the fans were thrilled with the results. (See ST:TNG episodes “Yesterday’s Enterprise”, “The Mind’s Eye”, “Redemption I”, “Redemption II”, and “Unification II”).
One of the other questions Denise was asked regarded how aging has affected the parts being offered. She said something that I wrote down word for word, because it had such an impact on me: “The culture we live in breeds insecurity, especially if you base your worth on your looks.”
Denise’s age certainly hasn’t affected the way her fans admire her. Those of you who attended GeekGirlCon ‘13 probably saw that Denise had her own table in the dealer’s room, closest to the rest of the meet-and-greet area. I walked past that table quite a few times both Saturday and Sunday of GeekGirlCon ‘13, and she was almost always speaking with someone, taking pictures with fans, or autographing pictures and memorabilia. I finally got up the nerve to go meet her toward the end of the day on Sunday, and she was charming, funny, and very sweet. I asked her if she had been enjoying her time, and she answered very enthusiastically that it was her best convention experience ever. I told her that, as a copy writer, I don’t have a lot of say in who we invite, but that I would love to see her back again. Denise said, “I’d love to come every year! I could be the Wil Wheaton of GeekGirlCon!”
Dear readers, Denise Crosby, someone I always admired as an actress, secured her place in my heart that day. I really hope she comes back to a GeekGirlCon in the future!
I worked quite a bit on the program book for GeekGirlCon ‘13, especially in beefing up or cutting down panel descriptions. One of the most intriguing–and the one that most often made me giggle a little bit–was titled Edible Astronomy. The thing that came to mind most often was something about Earth’s moon and Swiss cheese; I was really hoping that wasn’t going to happen.
Image from GeekGirlCon Flickr Account
Presenters Nicole Gugliucci, Nancy Graziano, and Amy DaviS Roth started the panel with several packages of Oreo cookies in front of them, along with what looked like fruit, nuts, a bag of rice, and a beach ball. Amy’s first job was to distribute the Oreos to the audience members, who were expected to *gasp* do science! All of the experiments done can be found right here.
The first experiment was called Oreo Moon Phases, which is accompanied with the Moon Phases song in the PDF version of the experiment. Everyone carefully twisted apart an Oreo, trying to make sure all the vanilla filling stuck to one side. Nicole proceeded to demonstrate how, using a fork, spoon, or popsicle stick you can remove the cream to simulate different moon phases. Since she was traveling from the east coast and couldn’t bring a bunch of silverware with us, she showed us how to use our teeth instead. The vanilla cream represented the moon at full; nibbling just part of one side of the cream corresponded to a waning gibbous moon, which means the moon is starting to shrink as the shadow of the earth began to block the sun’s light. Half of the cream left is a quarter moon, and just a curve left on one side is the waning gibbous.
The second demonstration wasn’t so much astronomy per se: Plate Tectonics! This also used Oreos, which meant that Amy ate more Oreos as she distributed them.
Amy Davis Roth. Courtesy of Amy Davis Roth.
Using cracked Oreos, we ground the “plates” together as though they were different tectonic plates throughout the world. Some of these produced “lava”–vanilla cream squirting up between the two shifting plates–while others produced a multitude of crumbs. The crumbs represented the land at the top of the plates moving and shifting and making a general mess–kind of like a real earthquake.
There was much munching of Oreos, of course, and many giggles throughout the room.
The final experiment was the most interesting to me personally: the Edible Solar System. Nicole had a volunteer hold an inflatable beach ball above her head at the very front of the room. Generally Nicole uses a pumpkin for the sun, but she said she hadn’t wanted to attempt to get a pumpkin through airport security.
The first distance measured from the sun was Mercury; a grit–as in the dry material used in making the southern dish grits–was roughly the size of Mercury as compared to the sun, and it was about 3 feet from the sun. The second distance–Venus–was represented by a Strawberry Nerd–the candy!
Not as small as a grit, but still fairly dinky next to the sun, which was about 5.5 feet from the sun. Earth was the third distance at about 7.6 feet from the sun, and it was represented by a Grape Nerd! Mars–also known as a candy sprinkle often found on cupcakes–was 11.6 feet from the sun.
The next measurement would have been Jupiter, represented by a small apple. Unfortunately, we couldn’t do that measurement; the room was too short by about 4 feet! This was a simple and yummy way to demonstrate relative distances between our sun and its various orbiting planets.
This panel was a bunch of fun, and thankfully there was no Swiss cheese in evidence. I can’t wait to see if these presenters, or others like them, come up with more tasty scientific experiments for us at GeekGirlCon ‘14. Subscribe to our newsletter to find out when YOU can submit ideas like this for GeekGirlCon ‘14!
Have you ever seen or done a scientific experiment with food? Tell us; we want to know!
GeekGirlCon ‘13 celebrated the cosplaying community and our participants were the stars! We also had multiple panels on different aspects of cosplay. One such panel was A Community Divided: Bullying Within the Cosplay Community and How to Solve the Problem. Erin Burke, Katie Murphy, Lauren Crosson, Christopher Vance, and Son Young Yu appeared on the panel to discuss this issue.
Katie Murphy aka UviBee Cosplay kindly wrote up the Bullying in Cosplay panel from GeekGirlCon ‘13 for us.
“Our goal for the panel was to first acknowledge that there is a problem and then how we can start to solve it. The major take-away from our panel was that we as a community are much closer and much more connected to each other than the world around us, and because of that we have an even greater responsibility to stand up for each other. As it has been said many times, we are all just nerds in costume. However with more and more people discovering the wonder and joy that is cosplay, we have started to see the problem of bullying, gate keeping, and harassment. It was something we discovered in our prep for the panel, that the problem is much more complicated than just name calling. But the name calling hurts more in cosplay. Cosplayers tend to take what they are doing personally, we see it as a reflection on ourselves and our skills. When we are looked down upon by others out side the community it is easier to shrug if off as them not knowing what we are doing.
But when other cosplayers look down on us, it hurts. You know that they know what you are doing, they understand all the effort and hard work that is needed to put together a costume and to have them belittle your work it is like them belittling you. When this looking down is taken to the online world it quickly becomes them belittling you and insulting your looks, your weight, your skin color. The internet allows for a kind of insulation from the real work consequences of our actions. We see it on 4chan and YouTube, tumblr and Facebook. They can say horrible things about a person because they don’t have to deal with the emotional consequences of a face-to-face confrontation. The nerd and cosplay communities are unique in they are more connected than most, we have Facebook pages and tumblrs that have hundreds and sometimes thousands of followers. We have a reach that far exceeds what we personally think of when we talk.
The message that we came up with, from our own experiences of online harassment, in person name calling, online name calling and trolling, that if we are not the ones to stand up for our fellow cosplayers, who is going to stand up for us? If we let ourselves be talked down too and allow ourselves to be the victim, who will take the time to stand up for us? It is a two way street in that sense. We have to love ourselves enough to not allow it to happen, and we have to be strong enough to stand up for not only other people but ourselves as well.
One of our audience members had a great way to start, and that was to stop saying that you hate something. Replace hate with dislike, hate is such a hard and final word, while dislike leads to discussion and steers the discussion towards understanding rather than defense. It was another audience member who asked us if it was even possible to change our communities views on bullying when the greater world around us cannot seem to do it. Our response after some, a bit brief, thinking was that we have to start, because no one else is going to do it for us. Be the change you want to see in the world, right? If we are not taking the time and the effort to stand up and say that this behavior is not ok, inside the cosplay community, how can we expect it to change outside of it? Another audience member was very fired up about wanting to put a face and a start an anti-cosplay bullying campaign. “
Written by Adrienne M. Roehrich, Manager of Editorial Services
Not too many weeks ago, GeekGirlCon ‘13 was held in Seattle, WA. ‘Geeks With Disabilities’ was a late addition to the programming at GeekGirlCon ‘13. Half-blind and half-deaf geek Elsa Sjunneson-Henry led the panel with ally Stevi Costa, a graduate student in literature who’s work focuses on disability in literature.
In case you missed the panel description on the Fresh Sheet: “From cosplay to comics to literature to superheroines, Geeks with Disabilities explores both the real life experiences of persons with disabilities (both visible and invisible) and their fictional media counterparts.”
Elsa Sjunneson-Henry in cosplay at GeekGirlCon ‘13. Image courtesy of Elsa Sjunneson-Henry.
First up, they tackled, “Why we should be talking about disability in pop culture. Why is it important to us, why is it important to have at a con like this.”
The use of disability in mainstream media is often used as a narrative crutch or as inspiration porn, and is usually something that happens to a character, not as a birth trait (unless the character is supernatural or a superhero.) And then the focus is on overcoming the disability. Stevi points out that an able-bodied viewer then reads that as an inspiration for overcoming obstacles. Elsa says as a person with a disability, she “dreams about things I want to do, not the things I can’t do.”
This led into a discussion about Glee, a show they love to “hate-watch.” Glee was chosen as a place to start because it is promoting a neo-liberal, multi-diversity, body-positive, all-inclusive environment. Critiques included having an able-bodied person play the wheelchair using character, who, in one episode, gets out of his wheelchair and dances. The episode is doubly unfortunate because it completely obliterates the previous effort of the show up until that point of normalizing this situation.
In another episode, an outrageously expensive piece of equipment, the ReWalk, appears. This is an amazing tool that creates an odd juxtaposition that it is never seen in the series again. Elsa says, “If someone gave me a bionic eye for Christmas, you can be sure as hell I’d be wearing it every single day.”
Yet, they later do other things right. For instance, two paralyzed characters get together and crack what Stevi calls “a great joke afterwards that nobody gets unless they were a person with a disability or an ally in that community.”
Elsa points out the episode in The Glee Project where a music video about bullying was being made, and the cane of the blind character was taken away as a bullying moment. This moment was painful to Elsa, who has experienced the same situation where bullies have taken her cane away in order to make fun of her. In addition, the show handled it very poorly by not admonishing the actor who made this decision, which could have hurt his scene partner.
They moved onto the character Becky Jackson, a character with Down Syndrome played by an actor with Downs. Stevi particularly likes her sassiness. Her character was well-developed, and then inexplicably she becomes a school-shooter. Her action and motivation are inconsistent with the character. Her motivation is given as she is afraid to graduate, which implies there is no life for those with disabilities after they leave the support of high school. Elsa points out “I survived, I went to college, I did all of the things I wanted to do, and now I’m sitting in front of you because I actually have a profession.” She clarifies that she was afraid to leave her very supportive high school where she was given tools to excel, but that she went out into the world, and it didn’t require blowing fear out of proportion into harming those around her.
Comics were delved into, with specific mentions of Oracle, a character that had been paralyzed and then was cured in the reboot of her storyline. She is the most high profile woman in comics with a visible disability, and the creators took that away. Not only was she in a wheelchair, she was drawn correctly, which got a thumbs up. Daredevil was well-liked because he was blind and used a cane and was super awesome and had some extra-sensory stuff going on. Unfortunately, he never used his cane while in his superhero costume. Elsa wanted to see a superhero’s cane, so she had someone make her one. Notwithstanding, the movie, with its Braille credits, didn’t even keep Elsa viewing for more than the first couple minutes.
Photo by Tyler Pruitt.
This brought the panel into a discussion of disability and cosplay. “People with disabilities should be able to cosplay. We should be able to cosplay as whoever we want. And I believe we should not be told, ‘you cannot play that character because you are blind’,” says Elsa. When cosplaying, able-bodied people can fall into some issues. One of which is asking those with disabilties where they got their props – such as a cataracted eyeball. Elsa has been asked exactly this about her blind eye which she has from birth as a Rubella baby.
Another issue becomes that of cultural appropriation. While cosplay in cultures involving race and ethnicity has a voice, one that is still silent is that of disability. Disability does have a culture. So, when able-bodied people put on a disability, such as an eye patch, a cane, a wheelchair, as a costume, when they disable themselves for fashion or costuming, it makes Elsa and many of her friends very frustrated. They need legitimacy. They need to be recognized and read as people with disabilities. The more that able-bodied people use disability as a costume and fictionalize it, the more the disabled have to explain themselves. Elsa says, “Also, I really like it when people treat me like a human being and not like a fictional character.”
From there, the discussion moved onto what happens when able-bodied actors play disabled characters and then are rewarded for doing so. It intensifies the fictionalization problem. Examples include Daniel Day Lewis playing Christy Brown in My Left Foot, Al Pacino’s oscar for playing a blind man (badly), and Tom Hanks who is rewarded for both Forrest Gump and Philadelphia.It is pointed out that there are many actors who have the disabilities these able-bodied actors are wearing, that directors could be using. When The Miracle Worker appeared on Broadway a few years ago, a call went out for visually impaired actresses to play Helen Keller. Unfortunately, they were slated to be an understudy for an able-bodied actress. This is problematic. An attendee mentioned that name recognition is a part of that cycle. Stevi says that the ‘cult of personality’ that arises around actors doesn’t happen with disabled actors because it is seen as a limitation.
The panel asks, Can we shift from seeing disability as a limitation to seeing what we can do with people of various bodies?
The panel moved onto discussing conventions (cons) and accessible spaces. GeekGirlCon got some kudos for having Introvert Alley, a place for people to go to relax and find some peace away from the crowds, and also because the community of GeekGirlCon is respectful. Elsa mentions seeing many people with disabilities present who seem pretty comfortable. She relates the story that someone recognized her SteamCane as a White Cane and moved someone out of the way for her, which was a novel experience for her at a con. Other cons were called out for a lack of accessibility. Cons can do well to think about things like how to get around, having ASL interpreters, having the hearing aid link into the sound system available, and including panels that discuss these things.
A question arose about how to read if a disability exists and if the tool that is being used is necessary. This discussion did spark a bit of ire in the attending group. Generally it came down to trust. It’s inappropriate to request someone disclose their disability – visible or invisible. Unfortunately, there is enough stigma surrounding having a disability requiring a tool, such as having a therapy dog present, that people are highly uncomfortable self-identifying with those disabilities. There becomes a line where someone who is trying to be an ally can cross into policing. Again, trusting people to be using a tool to take care of their own (likely invisible) disability, of which there are many, rather than abusing such a tool or putting on the tool as a way to get something they want, is necessary.
This transitioned into the topic of policing. We moved a little out of the realm of geek culture into life in general. Stevi brings up the topic of able-bodied people becoming angry at someone for using a handicap parking space who doesn’t appear to need it, but it isn’t really the place of an able-bodied person to take on that issue. There are those who don’t need their cane every single day. Just because Elsa can wear glasses and read her smart phone does not mean she isn’t blind. She is blind and having an able-bodied person ask her if she is really blind or pick up her white cane because he is curious infringes on her person. She says, “It isn’t okay.” It isn’t okay for any person to investigate her disability and inquire as to how she became disabled. (Disabled cred, anyone?) Generally, socially, people with disabilities are seen as public property, and not as the human beings they are.
Bringing it back into media, Stevi points out that much of the viewpoint of people with disabilities being investigated comes from the narrative of the able-bodied become disabled through some event is the dominant paradigm. So therefore people who are unaware of this cultural conditioning feel free to ask about this life event, regardless of if there is one or if it is appropriate to ask.
About this time, the panel opened the discussion up to the floor. While this post doesn’t cover all of the topics brought up by the floor, here are a few highlights:
“Covert Affairs” is mentioned, not as a good show, but because the character is blind and has a sexual storyline, which is rare and happens to be done correctly.
Yes, people with disabilities are sexy. Yes, they know they are sexy. How? As Stevi points out, Elsa has hands.
Back to cosplay – there’s no issue with those who have a disability cosplaying able-bodied characters. However, able-bodied people cosplaying characters with disabilities need to find a way to cosplay without using the character’s assistive devices, says Elsa. While Stevi says that intention and respect is important. She feels that one can use assistive devices in a respectful way, and a way that actually makes the device clearly not real. E.g., Jordi LaForge’s visor gets a pass because it isn’t a real assistive device.
Can you believe GeekGirlCon ‘13 wrapped up just under 3 weeks ago? Wow! It was stellar, if I do say so myself. (I may be just a little biased.) I, for one, love taking photos during the convention and browsing all the photos online that I can find from the convention in the weeks following. So, I asked my fellow GeekGirlCon staffers: What image struck you from GeekGirlCon ‘13 and why?
Rosie the Riveter
“When I spotted this Rosie the Riveter at GeekGirlCon ’13, I felt incredibly inspired. I love that she took this opportunity to honor a hero of hers — what a strong female characters she must be! The original World War II-era working women probably would have loved attending GeekGirlCon too. Mulling this over, it hit me all over again just how much I want to support GeekGirlCon for the rest of my life.” – AJ Dent, Copy Writer
“Two things spring come to mind when I think about GeekGirlCon ’13. After many years of admiring cosplay, I finally did my first cosplay with friends as Bōsōzoku Sailor Scouts! We gave out themed stickers and people loved finding us all throughout the convention. My other fond memory was being invited to speak on a panel, ‘The Changing Role of the Character of Color.’ I can’t wait to speak again with these amazing, erudite people in 2014 when we bring another panel to GeekGirlCon ’14!” – Kristine Hassell, Twitter Administrator and President of the Board
“This picture essentially says how I felt about GGC13, much better than I could articulate. We have the chance to work with wonderful people, interact with amazing attendees, watch and participate in so many great panels and discussions and conversations and and and… it all kind of devolves into a Kermit-like flailing. It’s what makes all of the hard work totally doable, and worth it.” – Kris Panchyk, Exhibitor Services Manager and Board Liaison
Staffers Amy Cash and Terra Clarke Olsen jumping – photo by Sayed Alamy
“One of my favorite images from GeekGirlCon ’13 is this photo of Julie Lane (@happylilheathen) as Wonder Woman because as a fat person, it’s so wonderful seeing someone with a body similar to mine rock a sweet costume with such confidence. I strongly feel visibility is an important step in combating fat-shame in geek culture and I’d love to see more fat people unapologetically take up space with their cosplay. It is my hope that seeing more rad cosplayers like Julie will help inspire other people of size to cosplay as their favorite characters. It’s definitely inspired me to step up my cosplay game for GeekGirlCon ’14!” – Rachelle Abellar, Manager of Design
Photo from Julie Lane. (https://twitter.com/happylilheathen/status/392125069746397185)
– Audrey Chang, Game Floor Operations Manager
So, what about you? What image did you see from GeekGirlCon ‘13 that you want to share with everyone?
Written by Adrienne M. Roehrich, Manager of Editorial Services
When my fellow copy writers and I decided that I—as a non-sciency person*—would be the one to cover the DIY Science Zone at GeekGirlCon ‘13, I had no idea how much fun I would have. I figured I’d check out a few of the experiments, talk to a few scientists and a few participants, and be done in less than an hour.
Two hours later, I’d made liquids change color with the power of my breath, I created some Gak-like goo using common household items, and I got up close and personal with the DNA of some strawberries, to name just a few of the experiments I conducted with the guidance and encouragement from the friendly scientists on hand.
First up was the goo, with Raychelle Burks, aka Dr. Rubidium, aka the driving force behind the DIY Science Zone! Joining me for the sliminess were two awesome girls, friends Dana and Chloe. Their enthusiasm was contagious as we poured substances like Borax, food coloring, and glue into plastic baggies and squished and squished and squished. Eventually, the familiar substance began forming and we were able to take it out of the baggie and play with it. It had the sort of wet, squishy texture of Gak, but way less stinky. Dr. Burks did a great job explaining the science behind the substance’s properties, but I was having too much fun to take notes. Oops!
I said good-bye to my science buddies and moved on to making craters with Dr. Matthew Francis. I used rubber balls, marbles, and cake-sized tins full of cocoa powder to create mini-craters. When meteorites crash into the cocoa earth, and create craters, they leave behind traces that help us work backward and recreate geological history. But the coolest part was when he showed off a tiny piece of the famous meteor that crashed down in Russia last winter.
I couldn’t resist stopping at the table promising a CSI-like experience. Professional chemist Chemjobber led me through the process that uses the molecule ninhydrin to reveal fingerprints. Fingerprints are colorless, and ninhydrin (suspended in acetone) is colorless, but when you heat it up (we used a clothing iron), it speeds up a chemical reaction that results in the fingerprints turning a purplish color. I had an “a-ha” moment when he started explaining that ninhydrin’s molecular structure is similar to that of indigo dye: I’d never before thought about how molecular structure plays a big part in color!
Next up, Dr. Charity Lovitt (who teaches chemistry at Seattle University) helped me remember some of that long-forgotten high school science: acids and bases. Basically (she punned), red cabbage juice is a base and the CO2 in your breath (or club soda) acts as an acid. We started with a pale purple cabbage juice (science is stinky!), which I blew into using a straw. After a minute or so, the color changed noticeably to a darker purple. A few squirts of lemon juice —citric acid—rendered the liquid suddenly pink! Getting back to basics (okay, that pun was mine), we added baking soda to the mixture and ended up with a blue-green concoction. If memory serves, she said that what we were doing was adding and subtracting hydrogen ions, which resulted in all these color changes. Again: molecules and color in close relationship.
Moving on, I met Dr. Stephen Granade—a physicist by trade, he was helping out today in the field of genetics. Two delightful co-experimenters joined me this time: Moire and her mom Holly. We covered some basics of genetics (DNA makes up genes which make up chromosomes), and he used an analogy that captured my mind: if DNA are letters, then genes are a sentence. And alleles are the different kind of sentences you can have.
To illustrate, we tested one gene (out of over 20,000 that humans have) by placing small paper strips on our tongues for a few seconds. Immediately, Moire and Holly (related biologically) made noises of disgust and spit out the paper. They said it kind of tasted like earwax, bitter and icky. I was puzzled because I didn’t taste anything whatsoever. It turns out that the strips were loaded with phenylthiocarbaminde (PTC). Being able to taste PTC is a dominant trait, which explains why mother and daughter both picked up the taste. Because I could not taste it, that means both my birth father and my birth mother also could not taste it. As an adoptee, I tend to find things like genetics especially fascinating—I had no idea when I woke up this morning that I would be making a discovery about my biological family!
Finally, I landed at the strawberry table. Lali DeRosier, member of the rad Curly Hair Mafia and high school biology teacher, came all the way from Florida to show GeekGirlCon attendees how to extract DNA from strawberries. First, we smashed the strawberries inside a baggie to help the wall around the DNA come down. Next we added detergent to get rid of the membrane. Why detergent? Well, membranes are made of lipids. Lipids are oil and grease. And what does detergent do? Cuts through oil and grease! Bam! We then poured the extraction into a test tube and added alcohol. And suddenly, there was DNA. Cloudy, stringy DNA, visible to the naked eye. We were able to pull strands of it out of the test tube using a small stick. I was totally fascinated by this process, and DeRosier was an excellent teacher, encouraging my tablemates and I to think about what we already knew and apply it to what we were doing.
I can honestly say that this was the unexpected highlight of my first GeekGirlCon, and I hope it becomes a regular fixture for years to come. More than one adult I talked to said that they wished something like this had existed when they were younger but were so glad to have it now to encourage kids’ (especially girls) interest in science. The opportunity to get hands-on and to meet actual scientists of all genders and ethnicities and disciplines was more than just educational—it was inspiring and heartwarming.
All the scientists were so friendly and down-to-earth; any fears I had about being intimidated by the science were completely quelled as we chatted. They all talked about the importance of introducing folks to science, and, as Dr. Granade said, taking science down off the pedestal and making it accessible to everyone. If the consistently packed DIY Science Zone and the laughs and looks of wonder of the participants of all ages are any indication, they succeeded and then some. They’ll still be going strong until mid-afternoon on Sunday, the last day of GeekGirlCon, so while you’re checking out all the merch options on Level 3, stop in at the Zone!
*Please note that any scientific errors here are my own and feel free to correct me in the comments if needed!
It’s official: GeekGirlCon ’13 is on like Donkey Kong! Feeling lucky? Traverse down to the lower level of the Seattle Conference Center. There you’ll find a den of gaming wonder all weekend.
Are you exploring GeekGirlCon with a child or two? Family favorites like Connect Four and Jenga can be found here. Bring the little ones on by for endless entertainment.
Do tabletops littered with cards make your competitive streak come out? From Munchkin to Revolution! to Magic: The Gathering, you can shuffle, play, and deal all day.
Of course, no gaming section is complete without Pathfinder and Dungeons and Dragons. Classic role-playing games will bring longtime fans and new learners together for optimal fun.
Geeks needing a video game fix can kick back for a bit with controllers in hand, too. Who wouldn’t like a minute of Peggle to top off this nerdtastic event?
Whether you had to miss Saturday’s sessions or you’ll be returning on Sunday for more, be sure to hit up GeekGirlCon’s awesome game-related panels tomorrow! Starting at 10:00 a.m., “Writing for Role-Playing Games” will get you in touch with your inner author.
Next up at 11:00 a.m. is “How to Build Inclusive and Welcoming Game Communities,” where you can learn tips on expanding your gaming circle.
The “Gaming and Comics Panel” at noon is sure to be bursting with color and comedy as panelists discuss connecting role-playing techniques with cartoon story building.
Multi-generational gamer families will appreciate the 2:00 p.m. panel, “The Family Who Games Together.” Parents and their offspring of all ages can share their passion for playing games, and discuss the triumphs and tribulations of growing together through these unique bonding experiences.
Round out your weekend at 4:00 p.m. by catching “QUEER GEEK!: Women in Gaymer Communities.” This important discussion will touch on establishing, growing, and keeping gamer communities safe for queer girls, women, and more. Anyone interested in fostering a respectful, safe, and fantastic community for gay gamers should be sure to attend!
We hope your first day at GeekGirlCon ’13 has been filled with laughter, learning, and lots of playtime! If you haven’t been able to join us yet, we hope to see you tomorrow, at GeekGirlCon ‘14, or at any of our geeky events throughout the next year. Game on!
I had my night all planned out, in the way I plan almost everything: make a list of things to do, and assume it will all work out. First: the GeekGirlCon ‘13 Kickoff Event, co-hosted by GeekGirlCon and the Seattle Browncoats Charities at the Taphouse Grill. Second: head down the street to Re-Bar to watch the Bechdel Test Burlesque, a nerdy burlesque show.
My night didn’t turn out quite the way I planned. Or rather, hadn’t.
She made the shot!
The Kickoff Event at the Taphouse Grill started at 6 p.m. I tend to be a little bit shy around groups of people I don’t know, so I was relieved to see my friend Andrea from the Seattle Browncoats among the early arrivals. More people showed up, and the room began to fill quickly. Some of my fellow GeekGirlCon staffers showed up, people ordered fantastic food from the Taphouse Grill kitchen, and things started rolling! There was a line at the bar, and friends new and old grouped up to play free pool at the tables.
A young woman from Portland introduced herself to me, and we instantly bonded because we share first names: Sarah. She and I chatted for a bit; I met some friends of hers, and then I took her over to meet Jen, another GeekGirlCon staffer. Jen introduced Sarah and me to yet another Sarah, which we decided could only be an excellent omen for the coming weekend. I also met a former GeekGirlCon copywriter, Adrienne, and I have a feeling she and I are going to be good friends.
My next step was the Bechdel Test Burlesque at Re-Bar for the 8 p.m. show. The only problem? It was sold out! I could have gotten a ticket for the 11 p.m. show, but let’s be honest: I would have fallen asleep waiting for the show to start. Also, I had to get up for GeekGirlCon ‘13 in the morning!
I packed it in and decided to drive over to Wayward Coffeehouse, where Molly Lewis and the Doubleclicks were performing as another part of the GeekGirlCon ‘13 Kickoff. I got there just after Molly Lewis started, playing her ukulele and singing her brand of quiet, sweet geek songs. I should have known: it was standing room only!
From behind the counter at Wayward
The gajillion coffee orders are how you know this is in Seattle.
That’s Molly Lewis with her head in the Independents flag (Firefly) way at the back of the room!
Even with the sold-out burlesque event and the packed, slightly sweaty coffeehouse, it was an amazing night filled with music, meeting new friends, and getting set for the amazing weekend that is GeekGirlCon ‘13.
Check us out here on the GeekGirlCon website, on Twitter (#GGC13), and on our Facebook page for live blogs, reactions, comments, and pictures from our photographers and friends. We wish you were here!
Written by GeekGirlCon Manager of Editorial Services Adrienne Roehrich
It’s been 14 months since our last GeekGirlCon and today is the day! W00t!
Start your GeekGirlCon weekend off by grabbing your badge early on Friday afternoon at the Conference Center from 4 p.m. to 7 p.m., so you can walk right in on Saturday morning. Then pop on over to the kickoff party at Tap House Grill running from 6 p.m. to 9 p.m., co-hosted by Seattle Browncoats charities. There will be pool and fun people to meet, as well as food and drink available for purchase.
Not enough geeky fun for you yet? Check out the amazing Bechdel Test Burlesque just up the hill at Re-Bar at 8 p.m. or 11 p.m. or wander over to the geekiest cafe around, Wayward Coffeehouse, for some games and music with The Doubleclicks and Molly Lewis starting at 8 p.m.
Head back to your hotels for an evening of rest so you can be bright-eyed and bushy-tailed for the rest of the weekend! Our volunteer staff has worked long and hard to bring our awesome GeekGirlCon community fantastic programming! Get a load of what’s in store for you!
Saturday: The Conference Center doors open at 9:00 a.m. If you haven’t gotten your passes, get in line early so you can head off for an exciting day including:
Panels start at 10:00 a.m. and continue until nearly 11:00 p.m.!
GeekGirlConnections booths are open from 10:00 a.m. to 5:00 p.m. for all your professional networking needs. Don’t miss the panels running from 10:30 a.m.
The DIY Science Zone that’s been getting so much buzz is open from 10:00 a.m. to 5:00 p.m. on the third floor. Get your Exploration Tracker started!
The Gaming floor on the lower level is open for 12 hours, from 9:00 a.m. to 9:00 p.m.
Don’t forget to get your swag and souvenirs! Travel the Exhibitor Hall on the third floor from 9:00 a.m. ’til 6:00 p.m.
Grab a photo op or find your new favorite artist on the second floor with the Wicked Witch’s hat and the Artist Alley starting when doors open at 9:00 a.m. and closing at 6:00 p.m.
Top the evening off with the GeekGirlCONcert! Guarantee yourself entry by purchasing your passes through Brown Paper Tickets OR head over to the info booth first thing Saturday to get your FREE pass!
Unable to attend? We’ve got blog coverage on the programming coming your way over the weekend, don’t miss videos and images that will post on Facebook, and follow #GGC13 on Twitter and Instagram. There will be enthusiastic photographers uploading to our Flickr group all weekend.
Sunday is chock-full of more awesome programming and activities! Consult your Strategy Guide for details.
Panels begin at 10:00 a.m. and go until about 5:00 p.m.
We’ve got spotlights on Denise Crosby, and Karen Prell & Red Fraggle!
GeekGirlConnections room is open from 10:00 a.m. until 4:00 p.m., with talks beginning at 10:30 a.m.
The DIY Science Zone will keep your hands and brain engaged, 9:00 a.m. through 2:00 p.m.
Gaming starts at 9:00 a.m.—and you can play until the wrap-up party at 5:30 p.m.
It’s your last chance to get your swag and souvenirs! Travel the Exhibitor Hall on the third floor from 9:00 a.m. to 5:00 p.m.
Don’t miss the Wicked Witch’s Hat and our Artist Alley on the second floor from 9:00 a.m. to 5:00 p.m.
We’ll wrap-up GeekGirlCon ‘13 with a Ladies of the 80s Sing-Along starting at 4:30 p.m. in Room 301/302, followed by our Closing Celebration at 5:30 p.m. Don’t miss a single minute!
Please enjoy yourselves at our convention and through all the social media with contributions from GeekGirlCon and attendees alike!