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Panel Recap: Lassos, Lightsabers, and Stakes

Given the wildly fluctuating highs and lows of 2017 (let’s face it, mainly lows), this past year’s GeekGirlCon represented the perfect space to reflect on the progress that has been made in the media we love, as well as the work that still needs to be done. One panel which perfectly encapsulated this blend of nostalgia and foresight was Lassos, Lightsabers, and Stakes: Assessing the Heroine’s Journey 20 Years After Buffy.

Image Description: Buffy twirls a stake in her hand. Source: Giphy.

Since 2017 was the 20th anniversary of the premiere of the complex and groundbreaking Buffy the Vampire Slayer television series, this panel highlighted the ways in which the entertainment industry still struggles to accept the lessons demonstrated by the enduring impact of the show, its characters, and its fans. Simultaneously, panelists celebrated the gains made through media ranging from Wonder Woman and Star Wars at the movies to Supergirl, The 100, and The Crown on television.

Drawing on the theory of the Heroine’s Journey – a counterpoint, most notably presented by Maureen Murdock in her 1990 book of the same name, to Joseph Campbell’s famed Hero’s Journey – in which characters experience a cyclical journey of personal and communal growth, the panelists analyzed the state of affairs in media representation for women and other underrepresented communities.

Image Description: A gif of Buffy squinting her eyes and looking intense. Source: Giphy.

The panelists included B.J. Priester, a law professor, novelist, editor, and self-professed “lifelong geek;” Tricia Barr, an engineer, novelist, and writer at the FANgirl blog; and Jennifer K. Stuller, a writer, editor, and pop culture critic and historian specializing in the history of American female superheroines and action heroines in comics, film, and television.

Image Description: A gif of Buffy and Willow, with Buffy sucking on a lollipop. Source: Giphy.

Fittingly beginning with the enduring significance of Buffy, the panelists discussed the modern-day resonance of its values, especially the themes of community, friendship, mutual support, and female empowerment and leadership. The panelists argued that, while many shows shaped the values of young people at the time, Buffy truly defined those values. However, the show is not without its flaws. The panelists noted the egregious lack of diversity in the show’s cast as a particularly frustrating limitation. Similarly, the actions of the show’s creator Joss Whedon – which have been incredibly problematic and disappointing to say the least – are important to grapple with for fans who continue to glean insight, comfort, and empowerment from the series.

Image Description: A gif of the character Rey from Star Wars, with the caption saying “Follow me.” Source: Giphy.

The panel subsequently analyzed Star Wars and Wonder Woman, pieces of media which represent both how far we have come in terms of representation for women in film, as well as highlight the limitations that we still encounter time and time again. With the emergence of the character Rey, the Star Wars universe has introduced an exceptional new example of a heroic arc, as well as an inspirational figure for audiences and storytellers to connect with. At the same time, the film series needs to ensure that all female characters are depicted as full human beings, with agency and complexity of their own.

Image Description: A gif of the character Diana from Wonder Woman, deflecting a bullet with her forearm cuff. Source: Giphy.

As Jennifer noted, Wonder Woman not only became the highest grossing DC comic film ever, but had a “visceral, resonant impact,” due to the care with which director Patty Jenkins crafted a narrative of empowerment and the struggle for power and self-determination in a world marred by war and misogynistic violence. However, as Trisha noted, Wonder Woman is far from perfect, and it too falls far short in terms of full representation for women and marginalized groups as a whole.

This panel is a perennial staple at GeekGirlCon, a chance to check in on the state of affairs in feminist media. As the panelists noted, every year there are more stories to talk about, more examples of exciting and necessary representation, and more opportunities in the future to look forward to. But as with the Heroine’s Journey itself, the progress of intersectional feminist representation is never-ending, and we must constantly challenge ourselves to support diverse media, to fight for greater representation, and to create our own narratives which challenge all of us to extend our knowledge, understanding, and empathy.

Image Description: A gif of Dawn from Buffy the Vampire Slayer, with the caption saying “Cause at least I admit the world makes me nuts. Source: Giphy.

Hanna Hupp
“Rock On!”

Confessions of an RPG addict

From the desk of Kristine Hassell, Twitter administrator

My first foray into the RPG realm was in the fledgling months of my relationship with my current boyfriend. We were together for a month or so when he said he had a confession to make. My mind raced. What on earth could he have to confess? A penchant for Hummel figurines? A love of angsty teen dramas on the WB? While I don’t judge the love of those fat little ceramic children or Stars Hollow, it wasn’t either of those things.

He explained that he was a role-player. As he talked, I remembered kids in my junior high back in Texas who’d gather during lunch with their bags of dice and character sheets safely ensconced in plastic sleeves. My eyebrow arched and I shrugged at his confession.

My first RPG: Big Eyes, Small Mouth

I didn’t understand the big deal. He said that his last girlfriend found the pursuit to be silly. Because he loved me, he wanted me to experience the fun of rolling up a character and playing. In essence, he wanted to introduce me to his greatest passion. And he did!

My first game was Big Eyes, Small Mouth, or BESM. I was nervous at first but my boyfriend and his good friend (a long-time RPG buddy) were patient and made me feel safe. I remember in the first game I ever played with them, my character had to battle some ninjas that broke through the school’s defences. They were many and my base stats were on the lower side. It didn’t look good for my character until I was informed of a game rule that said if I “acted” out the action to the best of my ability, I could succeed in that task, or something along those lines. I exhaled deeply and repeated, “So my character could get the stuffing knocked out of her or I can suck it up and be totally silly in front of you guys?” They both nodded.

I excused myself to go to the kitchen where 20 agonizingly long minutes passed. Neither of the guys were going to hurry me, which was definitely appreciated. My boyfriend did check on me, but left me there in the kitchen as I thought about it. I returned to the living room and took a deep breath. I put my hair up in a high pony-tail, explained my attack that involved using aforementioned pony-tail, and then proceeded to make multiple high-pitched battle cries and yips while flinging my hair around. After about 30 seconds or so, I was done. The two players looked at each other and without prompting from the other, erupted in applause and laughter. Ninjas defeated by my insane kung-fu hair attack!

Ninjas defeated by my insane kung-fu hair attack!

I exhaled deeply and broke out into a smile. It was then, I got it. They weren’t there to laugh at me, they were there to laugh with me when my character did something funny, or to “ooh” at me when my character did something epic. We were there to have fun together, doing things through our characters that we probably couldn’t do in real life. I mean, my hair might be awesome but it doesn’t issue forth with ki blasts that knock ninjas from their hiding places!

Guest Contributor
“Rock On!”

Announcing Jane Espenson as a GeekGirlCon Special Guest!

Jane Espenson

GeekGirlCon adds television writer and producer Jane Espenson as a special guest. Espenson will appear at GeekGirlCon on Saturday, October 8th at the EMP Museum’s Oral History Live!, GeekGirlCon’s “Whenodnistas” panel, and to greet fans at the convention. Espenson has worked on such renowned programs a Buffy: the Vampire Slayer, Angel, Firefly, Battlestar Galactica, Caprica, The O.C., Dollhouse, Game of Thrones, and Torchwood: Miracle Day. She currently writes for ABC’s Once Upon a Time and is a co-writer and the producer of the original web-series, Husbands. She is also a co-creator of Syfy’s Warehouse 13.

Espenson joins curator of Battlestar Galactica: The Exhibition, Brooks Peck, for an intimate 90-minute interview at 1:00 PM at EMP Museum’s JBL Theater. Tickets are required for this event and available for $10.00 through Brown Paper Tickets (http://www.brownpapertickets.com/event/192821). GeekGirlCon pass holders can receive a code for 50% off discounted tickets to this event by emailing info@geekgirlcon.com. Visit empmuseum.org for more information on the museum’s Oral History Live! program.

Espenson, who did a special interview with the book’s editors for Whedonistas: A Celebration of the Worlds of Joss Whedon by the Women Who Love Them, will also appear at GeekGirlCon’s “Whendonistas” panel on October 8th at 5:30 PM at the EMP Museum’s JBL Theater. In addition to Espenson, the panelists include Whedonistas contributors Nancy Holder (October Rain, The Watchers Guide), Teresa Jusino (Tor.com), and Mariah Huehner (IDW Comics). Hear these women talk about their essays, examine Whedon’s work, and read excerpts from the book. A pass to GeekGirlCon is required for entry.

Espenson grew up in Ames, Iowa where she watched too much television, and at age 13, she attempted to write an episode of M*A*S*H. She studied linguistics at UC Berkeley. While still in graduate school, Espenson submitted spec episodes of Star Trek: The Next Generation, thereby wedging her tiny foot into the last open door of show business.

Guest Contributor
“Rock On!”

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