Image Description: Pokémon Snap box art featuring an assortment of generation 1 Pokémon emerging from a camera lens. Text: Pokémon Snap: Catching Pokémon is a Snap!
Trainers! Today is the day! After a 22-year wait (yes, you read that right) we are finally getting a new Pokémon Snap. As I have waited not-so-patiently for this long-desired sequel, this week I thought I would fire up my Nintendo 64 and play through the original Pokémon Snap for a trip downmemory lane. I was not disappointed.
Originally released in 1999, Pokémon Snap was a delight to fans of the franchise. Up until this point, the Pokémon games had only been available for the Gameboy. Pre-dating the wildly successful Pokémon Stadium, this was the first time that many Pokémon had been rendered in 3D (and it kinda shows. I mean, look at that low-poly Eevee). This could be a big reason why only 63 of the original 151 Pokémon were available in the game.
Image Description: A screenshot from Pokemon Snap featuring Eevee frolicking in some rocks.
After a little (okay, a LOT) of dusting and some fiddling with cables, I was able to hook up my N64 and boot up the game. Oh my, it was like a literal time machine! The instant wave of nostalgia that flowed over me as I heard the familiar theme music was intense. All of a sudden, I was a 12-year-old girl again, giggling with my siblings about the silly pictures we would take and begging my parents to take me to Blockbuster so I could have those images printed out as stickers so I could share them with my friends.
Professor Oak greeted me like an old friend and explained the rules of the game. But I was in for a little bit of shock on that first run though the beach level of the game. I was having a hell of a time aiming my camera and it took me a minute to figure out why—I have been so used to modern gyroscopic controls for aiming that I have totally forgotten how to aim with a joystick! Yep, I was trying to aim the camera by moving my whole transparent purple N64 controller. Needless to say, I didn’t get many good pictures on that round.
Even once I came to my 1999 era senses, this game was still challenging. In every level there is so much going on! In this rail shooter style game, once the level starts you are on a set path and pace, with a limited time to capture any given scene. Trying to get just the right pose at just the right angle as you are continuously moving through the environment is hard, but so satisfying when you get it right.
Though there is a limited number of Pokémon available in this game, one thing that still impresses me about it is the replay value. You will play through the first few levels, then Professor Oak will give you the apples. Apples can lure out Pokémon and make them exhibit different behaviors, and you play through the levels over and over again to find how they react to the treat. Then later you get the pester ball which can bother a Pokémon out of hiding or encourage it to spontaneously evolve, and the Pokéflute which will wake up sleeping ‘mon and make some others dance.
On top of that, there is so much happening in the environment around you that you would be hard pressed to get everything in a single run through a level. Pokémon are appearing on all sides of you, sometimes only offering a good shot for just a moment before disappearing off screen. I found that it was easier to do several runs of a single level and only focus on getting shots of a few Pokémon each time so that I would have a maximum chance of catching Pokémon in a rare pose and get the highest score possible.
Even now, I’m still finding new things in this very old game. For some reason, it never occurred to me to look behind me while on the track. I decided to do so while playing through the cavern level. Nearing the end of the course, you can free a Pikachu from a Zubat with a well timed pester ball, which will result in Pikachu flying past you tied to a bunch of balloons. It took a few tries, but I managed to get it, and I thought this was the extent of the interaction. I proceeded to play through the level, playing the Pokéflute to make the Articuno egg hatch. Now, Articuno is my favorite legendary bird, and I was hoping to get one last chance at a good shot of it, so I turned around behind me to see if it would come up again. I was almost too shocked to take a picture when I saw the Pikachu riding Articuno!
Image Description: A screenshot from Pokemon Snap featuring Pikachu riding on the back of Articuno in a cave.
It is interactions like this that made the original Pokémon Snap so popular. There was always something new, a hidden Pokémon, a new pose. As the Pokémon franchise has grown over the years, fans have continuously asked for a new Pokémon Snap so they could have that same fun again with all new Pokémon. Well trainers, that day is finally here!
As I fidget through the rest of my workday until I can rush home to open my mailbox and start a whole new Pokémon Snap journey, I’m curious. What will this new game be? Will all 932 Pokémon be available? What new features can we look forward to? I suppose I will just have to find out.
Here’s today’s Geek Fact of the Day: The Sims launched on February 4, 2000. Happy Birthday to The Sims!
In honor of this nostalgic video game many of us played growing up (or still play today), we asked GeekGirlCon staff members to share their favorite video game from childhood. Check out some of their answers.
Elevator Action NES Cover
“Choosing only one game was really hard for me as I have so many good memories of game time growing up. However, there is one little known game that I always come back to partly because I played it so much and partly because almost no one has ever heard of it. It’s Elevator Action. In this 1983 NES classic you’re a thief trying to get into the hotel, steal the goods, and get to your getaway car (using the elaborate elevator system, of course) without getting shot by the good guys or squished by one of the many elevators. It’s partly puzzle, partly reactionary, and mostly just plain fun! There’s nothing better then hearing that short few notes that said you made it to the car and you’re headed to the next level!” – Jex Ballard, Manager of Volunteer Administration
Torin’s Passage
“My brother and I LOVED Torin’s Passage. It’s a point-and-click PC game, and you play Torin, who’s on a quest to rescue his family from an evil sorceress called Lycentia. Torin travels to the “lands below” to worlds beneath the surface of the nested planet, through colossus crystal columns called phenocrysts. He is aided by a purple cat-like creature called Boogle, which is able to change itself into a variety of shapes. It’s got lots of fun puzzles (some of which were pretty hard for a children’s game), but the best part was the humor. The game was designed for parents to play with their kids, so a lot of the jokes went over my head as a child, but they are hilarious now. BRB, searching Ebay for Torin’s Passage…” – Amber Dawn Bushnell, Designer
Classic Frogger
“Frogger! At the end of every semester when I was in Catholic grade school, we had a school party day at the local roller rink, Rollero. I never had very good balance with wheels on my feet (I still don’t), so I spent most of my time–and lots of quarters!–in the little video arcade room. There was Donkey Kong, some ridiculous shooting ducks game, Ms Pac-Man (also a favorite), and then there was Frogger! For some reason I loved being the little green frog dashing across all those lanes of traffic. I wasn’t terribly good at it–we only went twice a year, plus a birthday party here and there–but I just loved it. Play the game here.” – Sarah Grant, Copywriter
Classic Centipede
“The game was simple: one button, one 2 ¼” trackball.* Me versus one determined centipede! I would play that game for an indeterminate amount of time on a pair of quarters at our local arcade. Once I played before a high school volleyball match and I played so long, that the next day, I had to hit the ball with my left hand because my right was so sore. If I see the game, I’ll get a nostalgic twinge and dig for quarters in my wallet so I can play.
“The coolest thing is that several years ago, I learned that the game was designed by Dona Bailey, one of the few female game programmers in the industry.
*The same size as a billiard ball.” – Kristine Hassell, Twitter Administrator
The Magic Map!
“When I was a kid, I bought King’s Quest VI: Heir Today, Gone Tomorrow at my neighbor’s garage sale (for 25 cents!). It quickly became my favorite game of all time. As a kid, it was thrilling to use the game’s magic map and discover some seriously awesome lands. I loved that Sierra incorporated stories like Wonderland (the Isle of Wonder), Beauty and the Beast (Isle of the Beast), and Theseus and the Minotaur (Isle of the Sacred Mountain). Both my sister and I played through King’s VI many, many times – frequently as a team. I sincerely hope a King’s Quest reboot is on its way!” – Stephanie Little, Web Administrator
“Mine was Where in Space is Carmen Sandiego? One of my earliest memories of DOS games. My dad was a total astronomy enthusiast and just sat me down with this and I was hooked, engaged by the graphics and enthralled with researching V.I.L.E. operatives, planets, and moons. Since I love space, this definitely stood out for me more than any of the other games in the series. The imagination behind the dossiers was particularly impressive. I remember reading that thing more than a few times, for sure. A few years ago I wanted to play it again to see how it held up but there’s next to nothing on the Internet about that installment of the Carmen Sandiego series. Definitely the best one, too.” – Kathryn Storm, UX Designer
So readers, what’s your favorite childhood video game?