GeekGirlCon is returning to Seattle for its 15th year on November 8-9, 2025! GGC 2025 will be a weekend full of the incredible, diverse programming you know and love—panels, gaming, cosplay, and SO MUCH MORE.
We’re so excited to introduce and celebrate our 2025 Featured Contributors! Here’s your opportunity to learn a little more about the who’s who of GeekGirlCon 2025, and discover where you can find and admire them at the con!
Dungeons & Drag Queens
Witness high-fantasy, high-heeled, high-rolling, high-larity as three Drag Queens play Dungeons and Dragons Live! Since starting in Seattle, the show has inspired many, and now sells out across the country and globe (Canada)! Dungeon Master Comedian Paul Curry and improvisational violinist Carson Grubb will lead three Drag Queens on a brand-new storytelling adventure, chock full of danger, snark and audience participation. Experience the adventure or fail your quest- atDungeons and Drag Queens!
Sistah Scifi
A lifelong bibliophile, Isis Asare launched Sistah Scifi after a conversation about Afrofuturist literature sparked a deeper mission to amplify Black and Indigenous speculative fiction authors and build a vibrant literary community. Sistah Scifi is the first Black-owned bookstore in the U.S. focused on sci-fi/fantasy and uplifting Black and Indigenous authors through literature, community, and imagination. In 2023, Isis brought these stories to even more readers by opening three Sistah Scifi Book Vending Machines.
Jasmine Bhullar
Jasmine “ThatBronzeGirl” Bhullar is a performer, game developer, writer and a content creator on Twitch and YouTube. She is the DM behind Dimension 20’s Coffin Run and the creator of DesiQuest.
In addition to writing and performing for Critical Role and Acquisitions Incorporated, she is also writing and voicing a character in the unreleased video game “Fading Echo”.
Gigi Murakami
“Queen of Horror Manga” Gigi Murakami is a Harvey and Ignatz-nominated manga artist & illustrator, and content creator at the intersection of horror media, alternative and Japanese nerd culture, and (schlocky) film. Her both traditionally published and self-published works blend Japanese manga art, vintage grindhouse poster art, and pulp comic aesthetics, while thematically focusing on the dark, dramatic, fantastical, and often introspective.
Marin Miller
Voice actor, writer, and vocal coach Marin M. Miller has had a fruitful career in foreign dubbing and ADR. You may know Marin as Nimbus in Destiny 2, Athena in Hades, or the Caretaker in Dragon Age: The Veilguard. Their voice brings life to countless beloved characters across anime, gaming, and film, and they also work as a script adapter/writer on projects like Shogun, Kengan Ashura, and Lupin the 3rd: The First.
Chad Quandt
Chad Quandt is a multi-Emmy and Peabody award-winning showrunner, writer, and producer. He is currently a Co-EP and lead writer on the upcoming AVATAR: SEVEN HAVENS.
Born in the misty Midwest Mountains and now residing in Los Angeles, Chad has a true passion for epic tales about underdogs, found families, and comedy that punches upwards with the fury of a robot rocket punch.
So, where can you find these amazing humans at GeekGirlCon 2025?
Saturday:
Scream Queens: Women of Color in Horror 11:00am – 12:00pm | Storm Mia Ginaé (Moderator), Isis Asare, Gigi Murakami, Lily Meade
The horror genre has exploded in popularity over the past years. Join Isis Asare (Sistah Scifi) Gigi Murakami, the Queen of Horror Manga, and author Lily Meade as they discuss why horror matters. They’ll discuss how horror intersects with women’s lived experiences, their approach to crafting terrifying tales, and what the future of the genre looks like.
Compels Me Though: Crafting A Compelling Narrative 1:00 – 2:00pm | Furiosa Evan Peterson, Chad Quandt, Jasmine Bhullar, Lily Meade, Ashlee Lawson-Kilpatrick
Whether you’re writing for gaming, manga, or television you need to make sure your audience is engaged with your topic. Join writers from across genres as they discuss what goes into crafting engaging characters, exciting plots, and keeping readers, viewers, and players hooked!
Hustle & Heart: Making it As a Creative in 2025 4:00pm – 5:00pm | Uhura Terry Redfield, Isis Asare, Jasmine Bhullar, Gigi Murakami, Marin Miller
From Game Master to Horror Mangaka, these creatives are not just surviving but thriving. Join a panel of creatives from a variety of creative fields as they share what they’ve done to ‘make it’. Hear about the trials, tribulations, and triumphs they’ve encountered on each of their unique paths and learn how to apply their experiences to your own creative future.
Carson Grubb, improvisational violinist
Dungeons & Drag Queens Live Show
6:30 PM – 9:30 PM | Storm Witness high-fantasy, high-heeled, high-rolling, high-larity as three Drag Queens play Dungeons and Dragons Live! Since starting in Seattle, the show has inspired many, and now sells out across the country and globe (Canada)! Dungeon Master Comedian Paul Curry and improvisational violinist Carson Grubb will lead three Drag Queens on a brand-new storytelling adventure, with danger, snark and audience participation around every precarious corner. Experience the adventure, or fail your quest- at Dungeons and Drag Queens!
Sunday:
Marin M. Miller Voice Actor Q&A 10:00-11:00am | Furiosa
Marin Miller
Come meet the trans non-binary voice actor raised by two generations of prison guards. They’ve been working for 18 years and have a lot to share. Got burning questions about the voice acting industry? Curious about grassroots organizing? Maybe you wanna throw out some headcanons about Nimbus or Enkidu. Whatever your fancy, let’s do it.
Inside the Writer’s Room: Writing for Television 2:30pm – 3:30pm | Uhura Hadeel Jeanee, Chad Quandt, Marin Miller, Brandon Hoàng
Whether it’s developing new shows for beloved worlds or localizing scripts to bring shows from abroad to eager audiences, writing for television requires special skills, temperament, and a love of the craft! Join television writers Chad Quandt (Avatar: Seven Havens, Star Trek: Prodigy), Marin Miller (Persona 5, Ranma ½), and Brandon Hoang (The Ghost and Molly McGee, Avatar the Last Airbender (Netflix)) as they share their experience in writing for television.
Crafting Comics: Art, Publishing, and Beyond 4:00pm-5:00pm | Storm Michelle Chan (Moderator), Gigi Murakami, Mars Lauderbaugh, Keezy Young
From single issue comics to zines to graphic novels, comics are one of the fastest-growing genres in publishing today! Join a panel of comics creators as they discuss their creative processes, why they love the genre, and the unique challenges that come with visual storytelling.
Signing Schedule:
Saturday 11:00-12:00pm Jasmine Bhullar, Marin Miller
One of our biggest fundraising events of the year is upon us! Today, August 25th, we are launching our official match campaign. A few very generous donors have offered to match any donations we receive up to $11,000!
As you all may be aware, GeekGirlCon is among the many non-profits facing financial struggles right now. With our current deficit, we are unfortunately looking at the possibility that GGC might not return in 2026. To address this, we’ve been focusing our efforts on trying to make our convention the best it can be while implementing changes in order to make the convention sustainable to run this year and in years to come. Additionally, we’ve had our grants manager and many other staff pitching in trying to secure funding. If you’re interested in learning more about our financial situation, you can read more about it here.
In case you haven’t heard of a match campaign before, this is how it works:
For every dollar raised to help the convention, a donor will match that dollar up to our maximum match amount of $11,000. That’s a lot of dollars! With this campaign alone, we will be close to our individual funding goal of $25,000 that we set for 2025.
So what is going to happen with our match campaign?
The match campaign is going to run from August 25th until the end of GGC2025, on November 9th. Each week, we will be providing updates about how the match is progressing and how the money raised can be used to help fund a part of GGC that you know and love. Additionally, throughout the campaign, we’re going to have our president, Hadeel, completing fun challenges with each milestone reached.
If you would like to help us reach our match goal and get us closer to our individual funding goal, you can donate here between now and November 9th.
However, there are other ways to help! You can help boost GGC and our match campaign by:
Sharing this blog post on social media.
Like, comment, and share GGC social media posts about the match campaign.
Secret bonus idea: See if your company will match your donation to GGC!
We need your help to see that GeekGirlCon continues into 2026 and beyond. As we said back in May, with your support, we can keep the GeekGirlCon community strong and ensure it continues into the future. Thank you all for the support you’ve provided us in the past and into the future. GeekGirlCon is what it is because of you.
Growing up, I was a Black girl, but I often felt like I didn’t quite fit into society’s expectations associated with that label. My interests in cartoons, books, and video games set me apart from what others expected. However, these forms of media provided me with both comfort and a means to explore and understand my identity, mainly since my parents rarely talked about my cultural background beyond the skin color I inherited. It wasn’t until middle school that I learned about my mother’s Trinidadian heritage, and I discovered my father’s Panamanian heritage only at the end of high school.
Media helped me understand many things my parents wouldn’t discuss. However, I couldn’t blame them; they were two immigrants who came to the United States at a young age and had to figure everything out on their own. While the media played a significant role in my upbringing, it was largely dominated by an overwhelming presence of whiteness. The TV shows and movies I watched primarily featured white characters. The books available in my school library typically focused on white protagonists or animals. The video games for sale often lacked representation of anyone who looked like me.
Representation of Black girls like me was mostly absent in the media.
Media representation extends far beyond race and gender. It also includes ethnicity, cultural background, sexual orientation, age, physical abilities, and mental health conditions. The media influences societal self-perception and perceptions of others, prompting discussions about representation across various platforms. There is an increasing demand for authentic and inclusive representation, especially in the video game industry, where discussions have arisen about portraying and integrating diverse characters and narratives into gaming experiences.
For instance, one key example of these discussions in video games is the representation of Black female protagonists. Discussing the representation of Black female protagonists in video games is vital in today’s gaming communities because Black female gamers are an overlooked demographic that deserves recognition and representation in the industry. Their voices and experiences must be acknowledged and celebrated, as they contribute to the gaming landscape that doesn’t adequately represent them.
Representation fosters a sense of belonging by allowing Black female gamers to see themselves authentically reflected in the games they play, which validates their identities and affirms their presence within the gaming world.
This sense of belonging helps counter the longstanding stigma that video games are exclusively for White cisgender males. This stereotype often marginalizes and excludes Black women from feeling accepted in gaming environments. By highlighting Black female protagonists, the gaming industry can better recognize the contributions and experiences of Black female gamers while challenging damaging stereotypes.
To comprehend the importance of Black female protagonists in video games, let’s delve into Black women’s demographics in the American gaming spaces. While there are limited specific statistics available on Black female gamers, the Entertainment Software Association (2024) reports that there are 190.6 million video game players in the United States, with 46% identifying as female. Furthermore, 12% of American gamers are Black or African American. These statistics show approximately 10.5 million Black female gamers, representing about 5.5% of the total gaming population in the United States. In comparison, the general Black female population in the United States is about 23,530,579, making up roughly 6.92% of the total US population (United States Census Bureau, 2024).
Black women are not well represented in gaming compared to their numbers in the general population. This lack of representation raises questions about inclusion in the gaming industry.
Black female gamers face barriers, such as not having relatable characters, targeted marketing that overlooks them, and stories that do not reflect their experiences. This situation indicates that gaming spaces may not be welcoming or inclusive for Black women, which could discourage them from taking part in a medium that should be for everyone.
The experiences of Black female gamers in gaming spaces are greatly shaped by the complexities of their intersecting identities as both Black individuals and women. This intersection of race and gender creates a distinct lived reality, requiring them to navigate environments where they are frequently underrepresented and marginalized. As Kimberlé Crenshaw (1989), an American civil rights advocate and a scholar of critical race theory, explained, intersectionality highlights how overlapping identities can lead to either discrimination or privilege, illustrating the multifaceted experiences of Black female gamers.
In gaming spaces, this intersectionality is evident through hostile interactions, such as racial and gender harassment, and the psychological impact of stereotype threat (Richard & Gray, 2018). TreaAndrea M. Russworm, PhD, professor of interactive media and games division at the University of Southern California, noted that “[a] history of white supremacy runs deep in the gaming industry, both past and present…[and] doesn’t value or even acknowledge Black women players” (Starks, 2023). The continued marginalization of Black female gamers results in their existence and contributions being overlooked.
Black female gamers frequently face negative experiences due to barriers tied to both their race and gender, a phenomenon often described as racialized misogyny. These challenges can create a profound sense of isolation, reminiscent of the exclusion many marginalized gamers feel in the gaming community (Richard & Gray, 2018). Isolation can negatively impact an individual’s mental health by fostering feelings of loneliness, which in turn increases the risk of anxiety and depression (Mann et al., 2022). Loneliness can lead to mental and physical health problems, like increased stress, higher inflammation, and negative thoughts. Over time, these issues can make loneliness feel even worse.
Many Black female gamers reported feeling isolated in gaming spaces due to not only a lack of representation and inclusivity but also the prevalence of racism and online harassment, particularly from men (Starks, 2023). Many female gamers, especially Black female gamers, have faced harassment from males who make racist, vulgar, or sexist comments on platforms like Twitch and YouTube. A 2023 report by the Anti-Defamation League (ADL) on hate and harassment in gaming reveals that the harassment rate for women is 8%, while for Black gamers, it stands at 50%. This report does not include specific research on the experiences of Black female gamers. However, the available data suggests that the unreported harassment rate they face could be even higher, potentially ranging from 55% to 70%.
Princess Zelda (The Legend of Zelda)
When analyzing mainstream AAA games and established franchises, it becomes clear that Black female characters are present in the gaming world, though they are rarely the main protagonists. A look at video game history reveals that female video game characters were often depicted in ways that reinforced traditional gender roles. For example, characters like Pauline in Donkey Kong and Princess Zelda in The Legend of Zelda were depicted as damsels in distress, needing rescue from male protagonists (Bashir, 2022). In the 1990s, the introduction of strong female video game protagonists, such as Lara Croft from Tomb Raider, marked a significant shift. However, while many people credit Lara Croft as the first female protagonist in video games, the true pioneer was Billie Sue, a farmer girl from the 1982 game Wabbit for the Atari 2600, which a Vietnamese woman created.
Wabbit’s Billie Sue character
Regarding Black characters, most of their earliest portrayals were as athletes in sports title video games, reinforcing the “Black Athlete Trope.” The first playable Black video game character was widely recognized as the athlete in Atari’s Basketball, which was released in 1979 and depicted in color (Edwards, 2009). However, there is ongoing debate about whether the character in Sega’s Heavyweight Champ, released in 1976, could also be considered the first Black playable video game character, due to the game’s ambiguous black-and-white graphics (Norwood, 2021). Historically, Black characters in video games were often reduced to merely being selectable options in fighting games or serving as secondary characters that supported their white counterparts, who were typically the main protagonists. It wasn’t until 1987 that the first Black male video game protagonist appeared in the lesser-known PC game Mandroid (NowThis Nerd, 2018).
Black female protagonist D’Arci Stern in Urban Chaos
The gaming world didn’t see its first Black female protagonist until 1999 with D’Arci Stern in Urban Chaos (DirecTV, 2022). Since then, a report from DiamondLobby shows that only 8.3% of the main characters in video games are women from non-white ethnic backgrounds (Lin, 2023). This statistic highlights the ongoing challenges of achieving diversity and inclusion in gaming. Black female protagonists are rare, even many years after D’Arci’s introduction. Several recent examples of Black female protagonists in gaming include Nilin Cartier-Wells from Remember Me, Clementine from Telltale’s The Walking Dead, and Alfre “Frey” Holland from Forspoken. However, despite these characters, the gaming industry still struggles to create authentic and well-developed Black female protagonists.
Frey Holland, protagonist of Forspoken
From the perspective of a Black woman in gaming, it is essential to address issues such as colorism, harmful stereotypes, and the portrayal of trauma concerning Black female protagonists to improve their representation, especially since there are about 10 million Black female gamers whose experiences are largely overlooked in current gaming representation (Entertainment Software Association, 2024). Improving representation is not about just ticking a diversity checkbox. It calls for an industry to reflect its diverse audience authentically. Elevating these voices not only combats harmful stereotypes but also enriches the gaming landscape with multifaceted characters who can inspire a broader range of players.
There needs to be greater visibility for dark-skinned Black women, rather than focusing solely on lighter-skinned or racially ambiguous Black women in lead roles. Black women should not be reduced to one-dimensional tropes such as the “Strong Black Woman” or “Sassy Black Woman.” Their narratives should not concentrate exclusively on trauma, pain, or oppression. Instead, Black female characters deserve to celebrate the joy, complexity, and positive experiences that come with their identities.
In conclusion, media representation impacts societal perceptions and individual self-identity. Representation matters, especially for the little black girl I once was who rarely saw herself reflected in the media she consumed growing up. She would often feel out of place, especially with the presence of whiteness in her interest in cartoons, books, and video games. She never really got to see herself as the hero of the story. That little black girl even felt alone and invisible.
Now as a Black woman and still a gamer, I recognize how vital authentic and multifaceted gaming representation is for Black female gamers. Representation is a powerful affirmation of their identities.
When Black female gamers see characters who they can resonate with—characters that go beyond harmful stereotypes, colorism, or narratives solely centered on trauma—it combats their feelings of isolation by reinforcing that their presence and perspective matter in the gaming community. It cultivates a sense of belonging in an industry where they have been historically underrepresented or misrepresented. Addressing the representation of Black female protagonists in gaming is not just a matter of diversity. It is about creating inclusive narratives that acknowledge Black female gamers. By doing so, the gaming industry can provide the representation that many Black female gamers, like my younger self, desperately need to see.
Ashlee Lawson-Kilpatrick
References:
Anti-Defamation League. (2023). Hate is No Game: Hate and Harassment in Online Games 2023.
Bashir, D. (2022, May 18). World’s First Female Video Game Protagonist Was Created by a Vietnamese Programmer. Retrieved from IGN Southeast Asia: https://sea.ign.com/wabbit/185503/news/worlds-first-female-video-game-protagonist-was-created-by-a-vietnamese-programmer
Crenshaw, K. (1989). Demarginalizing the Intersection of Race and Sex: A Black Feminist Critique of Antidiscrimination Doctrine, Feminist Theory and Antiracist Politics. University of Chicago Legal Forum, 1989(1), 139–167. Retrieved from https://chicagounbound.uchicago.edu/cgi/viewcontent.cgi?article=1052&context=uclf
DirecTV. (2022, February 28). The Evolution of Black Female Video Game Characters. Retrieved from DirecTV: https://www.directv.com/insider/black-history-month-the-evolution-of-black-women-in-video-games/#:~:text=It’s%20a%20somewhat%20distressing%20fact,deserved%20time%20in%20the%20spotlight.
Edwards, B. (2009, January 19). The First Black Video Game Character. Retrieved from Vintage Computing and Gaming: https://www.vintagecomputing.com/index.php/archives/536/the-first-black-video-game-character
Entertainment Software Association. (2024). 2024 Essential Facts About the U.S. Video Game Industry. Retrieved from Entertainment Software Association: https://www.theesa.com/wp-content/uploads/2024/05/Essential-Facts-2024-FINAL.pdf
Google. (2023, February). Google Global Insights Diversity Equity & Inclusion Report Feb 2023. Retrieved from https://games.withgoogle.com/: https://services.google.com/fh/files/misc/gamer_research_on_dei.pdf
Lin, B. (2023, February 22). Diversity in Gaming Report: An Analysis of Diversity in Video Game Characters. Retrieved from DiamondLobby: https://diamondlobby.com/geeky-stuff/diversity-in-gaming/#:~:text=Gender%20Diversity%20in%20Video%20Games,females%20of%20non%2Dwhite%20ethnicities.
Mann, F., Wang, J., Pearce, E., Ma, R., Schlief, M., Lloyd-Evans, B., . . . Johnson, S. (2022, May 18). Loneliness and the onset of new mental health problems in the general population. Social Psychiatry and Psychiatric Epidemiology, 57(11), pp. 2161-2178. doi:doi: 10.1007/s00127-022-02261-7
Nadal, K. (2021, December 27). Why Representation Matters and Why It’s Still Not Enough. Retrieved from Psychology Today: https://www.psychologytoday.com/us/blog/psychology-the-people/202112/why-representation-matters-and-why-it-s-still-not-enough
Norwood, R. (2021, February 26). Coding Blackness: A History of Black Video Game Characters. Retrieved from WIRED: https://www.wired.com/story/black-character-history-video-games/
NowThis Nerd. (2018, February 8). The History of Black Video Game Characters | NowThis Nerd. Retrieved from https://www.youtube.com/watch?v=1-xEABBIk_8&t=185s
Richard, G. T., & Gray, K. L. (2018, January). Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice and the Intersections of Learning, Socialization and Resilience in Online Gaming. Frontiers: A Journal of Women Studies, 39(1), pp. 112-148. doi:10.5250/fronjwomestud.39.1.0112
Starks, S. L. (2023, August 22). Black Girl Gamers Band Together Against 2023’s Final Boss: Loneliness. Retrieved from allure: https://www.allure.com/story/black-girl-gaming-groups-loneliness?utm_source=chatgpt.com
United States Census Bureau. (2024). QuickFacts: United States. Retrieved from United States Census Bureau: https://www.census.gov/quickfacts/fact/table/US/RHI225223#RHI225223
🗺️🚩Familiarize yourself with the con layout and plot your most efficient course to maximum geekery by checking out the official floor maps here.
GeekGirlCon Programming Schedule:
There are so many fun and geeky things to do at GeekGirlCon! From bugs to fanfiction and from comics to crafts, you’ll definitely discover something for your brand of geekdom. Here’s just the teeniest of samplers just to get you excited before you rush over to check out the complete programming schedule!
Panels:
So How Often So You Think About the Galactic Empire?
Women’s Brick Initiative: Inspiring Women and Girls to Create With LEGO® Bricks
Pop-up Murder Mystery – The Curious Carnival
PLUS:
Get your game on at GeekGirlCon!
Video Gaming: 9:00 AM – 8:00 PM Location: Okoye
Play amazing video games and meet developers from near and far! Video games include: Astrolander, Potions: A Curious Tale, Surradia, Unstable Scientific, Clockwork Ambrosia, So, This Vampire Walks into a Bar, Fisti-Fluffs, Puzzle, Depot, Heart of the Dungeon, Fall For You, Desert Angels, Feltopia, Vago, and more!
Console/VR Free Play also returns to GeekGirlCon with this year’s best co-op titles alongside the single player hits. Come bring a friend or make some new ones!
Tabletop Gaming:
9:00 AM – 8:00 PM
Location: Storm
Play amazing tabletop games and meet developers from near and far! Tabletop games include: Dungeons and Dragons, Magic: The Gathering, Epilogue, Blood on the Clocktower, Hummingbird Sugar Rush / Fiebre de Azúcar en Colibríes, Flesh and Blood TCG, Executive Producer, For All Mankind, and more!
You can also join developers, creators, and influencers as they play the games they love, chat about the games they’ve made, and have some fun on our Let’s Play Stage in Okoye! We have Tabletop and Video Games content on both Saturday and Sunday. Check the schedule for a list of events!
You can learn more about the diverse and exciting range of both tabletop and video game content coming to GeekGirlCon 2024 HERE.
Learn something new at GeekGirlCon!
DIY Science Zone: Saturday, November 9: 9:00am – 5:00pm
Sunday, November 10: 9:00am – 3:00pm
Location: Across from registration
Visit the DIY Science Zone, where our highly-trained team of scientists and science educators will guide you through a selection of fun experiments and answer all your questions about their scientific specialty. Don’t forget to make your own slime to take home and see if you’re brave enough to hold Beyonce the tarantula in your hands!
Treat yourself to some shopping at GeekGirlCon!
Vendor Hall: We’re so excited for you to see all of the goods and goodies that our exhibitors will be bringing to this year’s convention and get your shop on! It’s a great place to get all your holiday shopping done, AND treat yourself to a variety of geek merchandise.
Every exhibitor at GeekGirlCon is hand-selected—from artists to artisans, shop a variety of hand-crafted wares and inspiring creations. From t-shirts and fashionable accessories, to art prints and stickers, there’s bound to be a little something for every geek! You can browse this year’s list of vendors HERE.
This is also where you can find the Official GeekGirlCon Merchandise Booth – new and improved location in booth 709 – for all your geek shopping in one awesome location!
2024 Featured Contributors:
We’re so excited to be featuring some absolutely amazing Featured Contributors at GeekGirlCon 2024. They’ll be talking graphic novels, audiobooks, inclusive board gaming, whether or not you should go to art school, and more!
Check here for the full details of where you can find GeekGirlCon 2024’s amazing lineup of Featured Contributors.
Meetups: Connect with your fellow geeks and bond over your favorite franchises—we’ll be hosting a variety of meetups for every fan throughout the weekend.
GeekGirlCon on Twitch: If you can’t make it to GeekGirlCon this year, of course we are super bummed about that. However, the GeekGirlCon twitch team will once again be streaming awesome mainstage content, feature, interviews, and behind -the-scenes tidbits for your FREE viewing pleasure on the GGC twitch channel.
Give us a follow on twitch.tv/geekgirlcon to experience the awesomeness of GeekGirlCon all year long where we create & host content for all geeks —from science & art to comics & gaming!
Please remember to bring your mask, as GeekGirlCon will once again be a fully-masked event to help us gather in-person safely. You can check our full Covid-19 Policies below:
A few other reminders:
You must wear your valid GeekGirlCon badge at all times to be admitted to the con or events during con weekend.
Please keep in mind that GeekGirlCon is an all-ages event. We strive to maintain a friendly and welcoming atmosphere for children and adults.
If you are taking photographs of attendees, please respect those that do not wish to be photographed or recorded by asking permission to take pictures and avoiding anyone with a “do not photograph” sticker.
Remember to take care of yourself, stay hydrated, and take breaks in the Geek Retreat room when you need them.
Have fun, be safe, be respectful, and we’ll see you at the con!
Thank you to our GeekGirlCon intern, high school student Sumaya for the following blog post: More Geek Spaces? By Sumaya
Having geek spaces are very important because they provide a close and welcoming environment for people who share the same interests and hobbies. These spaces can help create creativity, collaborations and sense of belonging. They allow people to connect with others who have the same passions, which could be very valuable for those who might feel like a black sheep or isolated in social settings. On top of that, geek spaces often encourage learning and innovation, which can lead to new ideas and friendships.
Not only do geek spaces create a close and welcoming environment, they’re also known for their inclusive atmosphere, where diversity, backgrounds, and identities are celebrated and embraced with a warm welcome. These open spaces welcome everyone, regardless of their level of expertise or specific niche interest, creating an ocean of ideas and perspectives. This inclusivity holds a culture of acceptance and mutual respect, allowing individuals to feel loved and supported. By destroying barriers and encouraging open-mindedness, geek spaces not only enrich the experiences of each and every member but also contribute to a more diverse, welcoming, and dynamic community.
Geek spaces offer amazing opportunities for learning, making them valuable center points for personal and professional growth. These environments are overflowing with scholarly and well educated individuals who are eager to share their expertise in areas like gaming, science fiction, technology, and more. Discussions, Workshops, and collaborative projects are not uncommon, supplying hands-on experiences that increase learning. Doesn’t matter if you’re a beginner looking to be interested in a new hobby or an expert aiming to increase your skill and knowledge, geek spaces provide the community support and resources needed to create continuous learning experiences and development.
Geek spaces play a critical role in community building with individuals with shared passions and interests coming together. These spaces produce a sense of belonging, where members can connect over common hobbies and experiences. By engaging in group events, discussions, and activities, individuals create strong friendships and bonds that reach out beyond the geek space itself. This feeling of community holds mutual support, collaboration, and a welcoming environment where everyone feels valuable and embraced. In essence, geek spaces help to sew a tightly knit community where individuals can blossom both collectively and personally.
Gamers Engaged 2023 gaming charity event at Mox Boarding House in Bellevue.
In conclusion, Geek spaces are amazing for their inclusive atmosphere, creating a welcoming environment where diversity in interest and identities is celebrated. These spaces foster a home for acceptance and mutual respect, enhancing the community with many different perspectives. The community also provides ample learning opportunities, with discussions, workshops, and collaborative projects that magnify skills and knowledge across various fields. Whether you’re a newcomer or a specialist, geek spaces support continuous professional and personal growth. Additionally, these spaces are the heart for community building, creating friendships and strong bonds through shared activities and passions. By connecting common hobbies to individuals, geek spaces cultivate a sense of belonging and support, making sure everyone feels valued. Geek spaces are dynamic portals that encourage inclusivity, community, and learning, making these spaces essential for fostering a vibrant and engaged group of individuals.
If you read this blog, you’re probably familiar with A Very Potter Musical, or, as I like to think of it, the funniest, smartest, most heartwarming piece of fan art of all time. What you might not realize, though, is that since the show premiered on YouTube in July of 2009, Starkid has grown into a fully-fledged theatre company that’s produced eleven full-length comedy musicals (all of which are available on YouTube) and is currently working on its twelth, which is due to open this October.
Being the tenth anniversary of A Very Potter Musical and Starkid’s inception, this year marks a huge milestone for them, but also for us, their fans. I’ve been following Starkid since the beginning. I watch the shows the moment they come out, I buy the soundtracks and listen religiously, and I have been known to launch into convoluted but exuberant explanations of the chronology of their works to anyone who loves me enough to pretend to listen. I even follow their careers outside of Starkid, everything from sketch comedy groups to planetariums to Buzzfeed.
I don’t know about you, but one of my favorite things about GeekGirlCon is how interactive it is. Whether you’re speaking to artists, makers, and entrepreneurs in the Exhibitor Hall, asking questions at an incredible panel, or just meeting fellow geeks, the Con is a space to learn, play, listen, and have fun. Probably nowhere is this more apparent, though, than in the workshops we offer every year.
Spanning a huge swath of topics, from fandom to gaming to cosplay to consent (and beyond!) our workshops are the perfect place to learn how to bring all the joy, passion, excitement, and general goodness from GeekGirlCon out into your day-to-day life.
This year’s workshops promise to be some of the most exciting and intriguing yet! Here’s a look at just a few we have coming up during #GGC18 weekend.
Creating a Culture of Consent: From Cosplay to Classrooms
Sunday, 10/28 at 4:00 // Furiosa
Learn about what consent means, sounds, and feels like. We will discuss how and when questions of consent appear in our relationships, in our communities, and in geek culture in this workshop by Planned Parenthood’s Teen Council members. Ages 13+
Image Description: An illustrated gif of Amber Rose wearing dark sunglasses and speaking. Words written on either side of her head read: “When I say no, it means no.” Source: Giphy
Mystery Box Game Design Challenge
Saturday, 10/27 at 5:30pm // America
Teams will work together with table top industry experts to create a game using only a box of mystery items. At the end, games will be judged on a set of predetermined criteria and a winner selected!
Image Description: A gif of a commercial for the Sweet Valley board game. The commercial depicts a group of friends walking into a house and playing the board game together. Source: Giphy
If you’re not watching The 100, I do forgive you. It is a CW show, after all. (I don’t know why, but I can’t take the CW seriously! It doesn’t seem to matter how many of their shows I watch and love!) However, if you are unfamiliar with the show, this post is a PSA for you specifically.
Before I get too into it, I’d like to say that though I am aware of the book that inspired the show (thanks, Kass Morgan!), for my purposes, know that everything here refers exclusively to the TV series. And, with that series, there is a lot to get into. But, first and foremost, the main character, Clarke Griffin.
Since the premiere of this season of The Handmaid’s Tale, I’ve been thinking a lot about the concept of feminist TV and feminist media generally. To be fair, I don’t really ever stop thinking about the concept of feminist media, but as there has been a clear influx over the past few years, the conversations surrounding it are becoming more and more pointed.
The Handmaid’s Tale is a clear example of what is widely considered feminist media, but it’s not the only example. Its tone and sense of hopelessness have led me to think a lot about what is useful to feminists about feminist media. Many people think of The Handmaid’s Tale as a story that can open the eyes of those who don’t themselves suffer at the hands of heteropatriarchy to our plight. But as feminists whose eyes are already opened, what do we need from our media?