Q&A with Featured Contributor Hafsah Faizal

Hafsah Faizal

It’s that time again! Specifically, the time to introduce you all to Hafsah Faizal, an incredible Featured Contributor who you’ll have the opportunity to hear speak during the panel Rising Stars: Q&A and Book Recs from Publishing’s Most Exciting Newcomers, and meet at not one but two meet and greets over the course of the weekend. (For full details, click here.)

Hafsah Faizal
Hafsah Faizal

Not only is Hafsah is the author of the New York Times bestselling fantasy novel We Hunt the Flame, but as the founder of Icey Designs she is a website and brand designer. (Ever checked out the websites of V.E. Schwab, G. Willow Wilson, and Catherynne Valente? All Hafsah’s work!)

Visit Hafsah at www.hafsahfaizal.com and www.wehunttheflame.com, and at Instagram and Twitter @hafsahfaizal, and read on to learn more about her creative process, upcoming projects, and love of Assassin’s Creed.

Hanna Hupp
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Q&A with Featured Contributor Aiden Thomas

If you like YA novels; paranormal romances; gay, trans, and latinx protagonists; #ownvoices books; and/or authors who are breaking new ground in an industry that’s been been around for centuries, you’re going to want to make time in your GeekGirlCon’19 schedule to see, hear from, and maybe even meet Aiden Thomas (@aidenschmaiden on Twitter and Instagram).

Image description: Headshot of Aiden Thomas. They’re smiling at the camera while seated on a black leather sofa in front of a brick wall.

Aiden is the author of two upcoming novels: Cemetery Boys, a Dia de Muertos paranormal romance about Yadriel (a gay, trans brujo) who accidentally summons the wrong ghost (July 2020), and Lost in the Never Woods, a dark sequel to, and reimagining of, the classic Peter Pan story (January 2021).

Keep reading to learn more about Aiden, their books, and what superpower they’d pick if they had the option to!

Caitlin Foskey
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Q&A with Featured Contributor Johnnie Jae

As Programming hammers out the final details of the con-weekend schedule, we’ve been taking some time to get to know this year’s Featured Contributors. I was lucky enough to chat with Johnnie Jae, who you may know as the founder of A Tribe Called Geek. I learned about everything from where she’s from to the depth of her love for Star Wars. Keep reading to get even more stoked for the con than you already are.

Teal Christensen
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Featured Contributor Paula Burrows Shares Her World

Following her introduction as another of our GeekGirlCon ‘19 Featured Contributors, we asked Paula Burrows to share a little bit about her world in another installment of our Q&A series.

[Image Description: Selfie of Paula. She is looking into the camera and smiling. She is wearing a black top.]

Paula’s acting credentials include TV series such as The Dangers of Online Dating and Unspeakable, but I was introduced to her work as the voice of Rayla, a Moonshadow elf from the animated series The Dragon Prince on Netflix. In this fantasy series, Rayla joins two human princes in trying to save their world from war. Paula’s performance gives Rayla a full range of emotion—serious one minute and dripping with sarcasm the next. Paula’s vocal prowess really makes Rayla’s story believable.

Read on to find out what her absolute dream role is, what stories she loves, and most importantly, which Hogwarts House she belongs to!

Kalyna Durbak
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Meet (Some!) of the GeekGirlCon ’19 Featured Contributors

As y’all know, GeekGirlCon hosts an array of presenters from across fields and fandoms each year. They bring us everything from gaming demonstrations to DIY science to workshops to panels. Among them, we have our Feature Contributors, folks who are new to the con and will be heading some of the biggest and coolest programming of the weekend. 

In our first round of announcements, we’ll be focusing on those Featured Contributors whose work falls broadly into the categories of Gaming and Entertainment. 

As we get deeper into con prep, we’ll be announcing more Featured Contributors and adding Q&As with them as a part of our Share Your World series. 

Teal Christensen
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A Q&A with #GGC19 Featured Contributor, Tanya DePass

It is our pleasure to introduce our first Featured Contributor for GeekGirlCon 2019: Tanya DePass!

I had the opportunity to meet Tanya earlier this March during Women’s Month on the Nerdy Venom’s podcast, where we chatted about diversity in the gaming industry. A truly inspiring woman to listen to, Tanya is the founder of I Need Diverse Games, a Chicago-based nonprofit organization. Passionate about encouraging diversification across all of gaming⁠—from development to representation on screen to the community itself⁠—Tanya strives to make gaming more inclusive for everyone.

Her work with I Need Diverse Games is just the beginning: her writing has been featured in many publications, including Uncanny Magazine, Polygon, Wiscon Chronicles, Vice Gaming, Paste Games, and Mic. She has contributed to publications for Green Ronin, Paizo, and Monte Cook Games; was the editor for Game Devs and Others: Tales from the Margins (2018); and contributed to The Advanced Game Narrative Toolbox (2019). An avid streamer, Tanya is a partnered variety streamer on Twitch with a focus on single player RPG’s. She’s also a cast member on the Rivals of Waterdeep actual play show; every Sunday at 10am Pacific/12pm Central on twitch.tv/dnd. In addition to all this, she’s also the programming and diversity coordinator for OrcaCon and GaymerX.

Leading up to the convention this November, Tanya helped us put together a Q&A about her career and the importance of diversity in games.

Why gaming? What got you started in the field?
It was all a happy accident, hitting on a note at the right time, and right place when #INeedDiverseGames hashtag hit twitter.

What was it like starting a movement and then creating and directing an org to highlight diversity in gaming?
I never thought of it as starting a movement, that wasn’t my intent when I angrily tweeted around 6 am before work a few years ago. The formation of the non-profit was intentional, to keep the momentum going and give us a vehicle to do the work. It was a lot of work, a lot of stress (still) and worry that I’m doing enough.

It’s been about three years since you founded the non-profit for I Need Diverse Games. What changes, if any, have you seen in the gaming industry since you started, and what would you say are the biggest or most pressing changes that still need to be made?
A very slow burn towards more POC in games, more women as lead characters or just existing in games. We need to have characters that are neurodivergent, that are disabled and not tropes or stereotypes. Games have to get away from mental illness as a reason for villainy.

What did your priorities/goals for the org start as? Have they evolved?
To be a resource, to be a hub for folks looking to do better in inclusion for all games, and projects. For instance, if someone needs a diversity consultation; if we can’t provide it then I’d love to be able to refer them out to someone else. The other goal is to be a point of access for folks to get into the industry. Things have evolved over the years as I realize what is feasible, what’s not as a small org and what we can do with the resources we have.

What would you say to people who are frustrated by systemic problems they see in media or other industries but feel like they don’t have the money, power, or audience to make an impact?
Speak up, do it in a productive way when you see a stereotype in a game, or film or other media. By productive I mean use methods for feedback, don’t scream at devs on twitter, or speak over marginalized folks who are already talking about these issues. Amplify, don’t trample. Screaming at developers won’t do anything but likely earn you a block or mute. If more players, especially folks who don’t have an audience speak up, it will show developers that people do care about these issues.

How do you measure success both with the org and within your own life?
Hah, I’m not there yet with the organization. We’re not in a position to fund people, or hire folks to do a lot of the work that needs to be done, or even rent a physical space. For my own life, it would be having enough money in my account to not worry if I had a sudden expense hit, like a medical issue or not having to think too hard on what I can spend on groceries. It may sound shallow, but when you aren’t worried about keeping the lights on, food in the fridge, etc? You can focus on other things.

What are your favorite individuals/orgs to support?
So many, goodness. Definitely AbleGamers; a percentage of any money I make as a Humble Bundle partner benefits them. Anykey, who are focused on good conduct in eSports and inclusion. DungeonCommander, a force for so much good in the tabletop space for POC, queer and non-binary folks. GaymerX & OrcaCon (Disclosure: I volunteer for both organizations conference doing programming and inclusion), Dirtbagboyfriend, a great non-binary artist in Seattle, Tales from the Mists is another actual play D&D show that has women, poc and non-binary folks on it. Everyone (else) who’s on Rivals of Waterdeep, the actual play D&D show I’m on Sundays on twitch.tv/dnd, MegaRan, Sammus Music, Mike Eagle, the NPC Collective, Shubzilla; and one of my favorite people ever and amazing author; NK Jemisin. That’s by no means an exhaustive list but we only have so much space here!

How do you explain the reach of gaming (and therefore the importance of diversity in the industry) to non-gamers?
I liken it to films and books, especially when I can’t go to the movies now without seeing a commercial for a game, or seeing big names playing, sharing, streaming and voicing them. I remind them it’s a world wide industry; still growing and learning, but still touching on so many places and bringing us stories that aren’t even possible in other forms of media. They can be used to teach and more, and are far more than mere toys.

What are some of the biggest/most derailing misconceptions folks have about games? About your work specifically?
About games in general is that they are for kids and teens, that you grow up and out of gaming and this goes for all games, including tabletop; and that mobile games don’t count. Also that games have no value. About my work, people assume I only care about black folks, women and queer issues. They don’t ask, or they base it strictly off my identity being what I must care about and nothing else.

What challenges are you currently facing in terms of the org’s work/growth? How can the GeekGirlCon community support you best?
Resources, money and being in a position to hire even part time staff. The best way to support is our Patreon (patreon.com/ineeddivgms) Otherwise, if people donate with convention passes, then also funds to help people attend. We can also take donations at PayPal.me/INeedDiverseGames.

What are your favorite games? Other favorite media?
Single player, RPG’s are my favorite video games with Dragon Age II being my favorite game ever. The Division 2 has been taking up a lot of my gaming & streaming time, along with Magic the Gathering Arena. I don’t have a lot of other favorite media because I don’t have cable anymore and am way behind on new music, tv, etc. I have been really digging Daveed Diggs library of work, and I’m re-reading NK Jemisin’s Hundred Thousand Kingdom’s trilogy.

Why are physical gatherings such as GeekGirlCon important to this work? Why is this a space you want to show up in?
For those that can afford to make it to an event like GGC, or PAX or OrcaCon; it’s important to find community in person. To make those connections that sometimes start online stronger and to find new friends at panels, or in game rooms. Sometimes you can start community in these spaces and the can grow online afterward. I want to show up because too often I hear people say that they don’t see people like them at events like these. Too often, can I count on two hands; maybe a couple times over the people of color at events focused on gaming. Being present and visible is part of inclusion.

Outside of gaming, what else are you currently passionate about?
Sleep, lots of sleep and my cat Genki.

If you’re interested in learning more about Tanya and the other spectacular guests that are joining us for #GGC19, buy your passes online today! We’ll see you November 16th & 17th at the Conference Center at the WSCC.


Books Mentioned:
The Advanced Game Narrative Toolbox
Game Devs & Others: Tales from the Margins

Indigo Boock
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Meet Our Featured Contributors!

From pop-culture titans to social justice superheroes, our featured contributors for GeekGirlCon’18 are movers and shakers in their communities, industries, and the world at large! Check them out:

Lysa Chen

Source: Lysa Chen. Description: headshot of Lysa rocking green hair.

Lysa Chen has designed Dungeons & Dragons adventures for Wizards of the Coast and the Adventurers League. She is distinguished as one of the Dungeon Masters Guild’s premier Guild Adepts.

Caitlin Foskey
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Meet Your Faves at the Signing Table!

In just a few days, at GeekGirlCon ‘16, you’ll get the chance not only to listen to our amazing featured contributors and the rest of our panelists share their experiences, opinions, and stories during the panels and events but also to have a private moment with them at the signing tables on Floor 3 of the Conference Center.

Learn more about individual featured contributors in some of our earlier blog posts: Ashly Burch and Bonnie Burton; Li Kovacs, Pisara, and Cheyenne Jaz Wise; Natalie “Moxie Girl” McGriff and Sammus; and an amazing set of Pixar creators and engineers.

Liane Behrens
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Join The Discussion #GeekGirlCon

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