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The Game Floor Powers Up at GeekGirlCon 2019

Yes, yes we do!
Description: A young man wearing a microphone headset and a sweatshirt featuring a cat asks “We’re gonnavdo some cool stuff. Want to be in?
Image courtesy of Giphy

For those of you who love to play all kinds of games when attending a Con, I have some great news for you! This year the game floor at GeekGirlCon will be expanding! We will be featuring both video games and tabletop games on the third floor of the convention center.

Rebecca Anglesey
“Rock On!”

Join Us for a Pop Culture Trivia Fundraiser This Saturday

It’s time to grab your squad and brush up on your trivia skills to win fabulous prizes! Join us this Saturday at Mox Boarding House in Bellevue for some ultra-fun trivia that has the added bonus of supporting GeekGirlCon! It’s not too late to get a sweet deal on advanced tickets.

Description: Buffy sarcastically apologizes for a pop culture reference.
Image courtesy of Gihpy

Here are the important details:

Where: Mox Boarding House in Bellevue

When: This Saturday, August 24th from 2-4 pm

Tickets: $7 per person for trivia if you order in advance or $10 at the door; kids under 12 play for free

Prizes: First place: VIP passes to GeekGirlCon 2019, Second place: weekend passes to GeekGirlCon 2019, Third place: Super awesome mystery prize!

There can be up to six players to a team. No worries if you are a solo player; we can help you find a team to play with or you can be a team of one. Kids are welcome to come and play, and we will have special activities for kids who don’t want to participate in trivia.

Come show off your mad pop culture knowledge and trivia skills! We can’t wait to see you there.

Description: A masked character informs us that the correct answer was “Beef”
Image courtesy of Giphy

Rebecca Anglesey
“Rock On!”

Ready Player One: Gaming Highlights for GeekGirlCon ’17

I love games, and I think that one of my favorite places at GeekGirlCon is on the Gaming Floor. It’s a big, open space and lends itself to all sorts of game-related content, be it board games to check out, a walk-up RPG area, console games, and more! Here are some of the cool things that will be happening in games over GeekGirlCon weekend:

JC Lau
“Rock On!”

Board Game Review: Small World

I was recently introduced to a new board game that I’d never heard of before. It was quite entertaining, enough to drive me to share my experience with everyone else! With the typical (and reasonable) constraints of allowing for 2-5 players ages 8 and above, Small World is a game that will keep you captivated and on the edge of your seat for about an hour with the continuous shift in activity. It’s a game of rise and decline, conquest and defeat, and excitement for all of the players!

You’re about to be reminded that “It’s a small world after all.” No, I’m not talking about the incessant little robots of Magic Kingdom that sang and danced around your boat as your naive mind wondered what this chorale had to do with Disney World in the first place. Not to mention, Earth has about 510 million kilometers of surface area, which in no way could be considered small! In this case, however, we’re talking about the fictional world (Small World) occupied by Elves, Giants, Orcs, and Sorcerers, and despite the clicheness, it is indeed a small world. It is made up of small chunks of land—certainly not enough to accommodate for the 14 Fantasy Races that intend to conquer and thrive there. Because they can’t all inhabit the land at once, your goal is to build an empire of your race and eventually dominate all of Small World in only 10 short turns!

The Cover of Small World

You will be allowed to select the race you wish to play, paired up with a random Special Power that gives your race a unique benefit. You then use your Race Tokens to take over various regions of the map—in turn, forcing other races away. You must try to cover as much of the land as possible, for each region occupied at the end of your turn allows for the acquirement of Victory Coins, the system of points used to determine the winner at the end of the game. It’s not as easy as it sounds—conquering a region takes two Race Tokens, of which your supply is limited. If a region is already occupied by another race, it takes an additional Race Token for every enemy token already present in the region, and an additional Race Token for each obstacle on the region. This makes it difficult to conquer regions occupied by many Race Tokens and obstacles, so it is important to build a large and powerful army of your race if you wish to take over a large amount of land.

The game board: The land of Small World and its various regions.

Equally important as conquering land is defending it, for other players will be trying to take over your regions as you do to theirs. Sometimes your Active race (more on “active” races below) ends up being spread so thin that it is unable to recover, and the best option is to adopt a new race and begin a new conquest. In doing this, you must first send your original race into Decline. This means that their special powers are eliminated, they are reduced to only one Race Token per region, and the tokens are flipped over to reveal the greyed-out “In Decline” side. Those left on the board will still gain you Victory Coins during scoring, but they are not Active and will typically die out quickly. It is always an emotional time when it becomes necessary to force your own Declined race off of the map to make room for your newly expanding Active race. After 10 turns of continuous rise and fall of supremacy, each player will total his Victory Coins to discover the ultimate winner—the dominator of Small World!

The main reason I like this game so much is that the Fantasy Races / Special Powers combinations are always so unique. They are randomized before the game, and each one is completely original and creative, allowing you to get sucked into the fictional atmosphere. The first time I played, I started out with the Ratmen race and the special power of Spiritry. My Ratmen had no benefit going for them other than their sheer number, and their Spirit ability allowed them to stay on the board after Decline no matter how many races I had on the board. At first I didn’t realize how useful this would be, but it ended up causing my many Ratmen to inhabit a majority of the board to start, and they remained scattered about for almost the entire game—a victory point gold mine! The combinations are different each time, be it Stout Orcs, Commando Elves, or even Flying Skeletons, so the game is always kept fresh and lively.

Some of the Special Power/Fantasy Race combination signature banners

Even though this game has a lot of rules and situations to consider, it is very simple once you get the hang of it. The time goes by quicker than you would expect as you mourn and celebrate the losses and successes of your races and attempt to hinder the other players’ expansions while augmenting your own. You learn quickly that it is most certainly a small world. The one catch is that no matter how many times you play the game, you will always have stuck in your head the little “Small World” Disney tune that has haunted your mind since you were a child. Say what you will, but that song is awfully catchy!

Intrigued by Jaden’s review and want to try conquer a Small World yourself? Check it out at your local game store, one of our community business partners, (get a discount by becoming an individual sponsor) or other online retailers.

You can also watch a lively game of Small World hosted by Wil Wheaton for Geek & Sundry’s Tabletop show.

“Rock On!”

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