Meet the Featured Contributors of GeekGirlCon 2025!

Featured Contributors: Meet the who's who of GeekGirlCon 2025. Empty stage with red curtains and sparkly bright light coming from above.

GeekGirlCon is returning to Seattle for its 15th year on November 8-9, 2025! GGC 2025 will be a weekend full of the incredible, diverse programming you know and love—panelsgamingcosplay, and SO MUCH MORE.

We’re so excited to introduce and celebrate our 2025 Featured Contributors! Here’s your opportunity to learn a little more about the who’s who of GeekGirlCon 2025, and discover where you can find and admire them at the con!

Dungeons & Drag Queens at GeekGirlCon 2025: Dungeon master Paul Curry lounges in a chair surrounded by three fierce-looking drag queens.

Dungeons & Drag Queens

Witness high-fantasy, high-heeled, high-rolling, high-larity as three Drag Queens play Dungeons and Dragons Live! Since starting in Seattle, the show has inspired many, and now sells out across the country and globe (Canada)! Dungeon Master Comedian Paul Curry and improvisational violinist Carson Grubb will lead three Drag Queens on a brand-new storytelling adventure, chock full of danger, snark and audience participation. Experience the adventure or fail your quest- at Dungeons and Drag Queens!

Sistah SciFi. A dynamic headshot of founder Isis Asare in a black t-shirt featuring names of black SciFi authors and holding a bright pink book open.

Sistah Scifi

A lifelong bibliophile, Isis Asare launched Sistah Scifi after a conversation about Afrofuturist literature sparked a deeper mission to amplify Black and Indigenous speculative fiction authors and build a vibrant literary community.  Sistah Scifi is the first Black-owned bookstore in the U.S. focused on sci-fi/fantasy and uplifting Black and Indigenous authors through literature, community, and imagination. In 2023, Isis brought these stories to even more readers by opening three Sistah Scifi Book Vending Machines.

Headshot of Jasmine in white t-shirt holding a bright orange and red jacket over her shoulder and looking to the side in front of a solid bright peachy colored background.

Jasmine Bhullar

Jasmine “ThatBronzeGirl” Bhullar is a performer, game developer, writer and a content creator on Twitch and YouTube. She is the DM behind Dimension 20’s Coffin Run and the creator of DesiQuest.

In addition to writing and performing for Critical Role and Acquisitions Incorporated, she is also writing and voicing a character in the unreleased video game “Fading Echo”.

 

GeekGirlCon 2025 Featured Contributor: Gigi Murakami. Cutout of Gigi’s head over a black and green spiral.Gigi Murakami

“Queen of Horror Manga” Gigi Murakami is a Harvey and Ignatz-nominated manga artist & illustrator, and content creator at the intersection of horror media, alternative and Japanese nerd culture, and (schlocky) film. Her both traditionally published and self-published works blend Japanese manga art, vintage grindhouse poster art, and pulp comic aesthetics, while thematically focusing on the dark, dramatic, fantastical, and often introspective.

 

Marin Miller at GeekGirlCon 2025: Marin smiles outdoors in a colorful scarf and blue velvet top.

Marin Miller

Voice actor, writer, and vocal coach Marin M. Miller has had a fruitful career in foreign dubbing and ADR. You may know Marin as Nimbus in Destiny 2, Athena in Hades, or the Caretaker in Dragon Age: The Veilguard. Their voice brings life to countless beloved characters across anime, gaming, and film, and they also work as a script adapter/writer on projects like Shogun, Kengan Ashura, and Lupin the 3rd: The First.

 

Chad Quandt at GeekGirlCon 2025: Whimsical illustration of Chad surrounded by animated characters.

Chad Quandt

Chad Quandt is a multi-Emmy and Peabody award-winning showrunner, writer, and producer. He is currently a Co-EP and lead writer on the upcoming AVATAR: SEVEN HAVENS. 

Born in the misty Midwest Mountains and now residing in Los Angeles, Chad has a true passion for epic tales about underdogs, found families, and comedy that punches upwards with the fury of a robot rocket punch.

 


So, where can you find these amazing humans at GeekGirlCon 2025?

Saturday:

Scream Queens: Women of Color in Horror
11:00am – 12:00pm | Storm
Mia Ginaé (Moderator), Isis Asare, Gigi Murakami, Lily Meade

The horror genre has exploded in popularity over the past years. Join Isis Asare (Sistah Scifi) Gigi Murakami, the Queen of Horror Manga, and author Lily Meade as they discuss why horror matters. They’ll discuss how horror intersects with women’s lived experiences, their approach to crafting terrifying tales, and what the future of the genre looks like.

Compels Me Though: Crafting A Compelling Narrative
1:00 – 2:00pm | Furiosa
Evan Peterson, Chad Quandt, Jasmine Bhullar, Lily Meade, Ashlee Lawson-Kilpatrick

Whether you’re writing for gaming, manga, or television you need to make sure your audience is engaged with your topic. Join writers from across genres as they discuss what goes into crafting engaging characters, exciting plots, and keeping readers, viewers, and players hooked!

Hustle & Heart: Making it As a Creative in 2025
4:00pm – 5:00pm | Uhura
Terry Redfield, Isis Asare, Jasmine Bhullar, Gigi Murakami, Marin Miller 

From Game Master to Horror Mangaka, these creatives are not just surviving but thriving. Join a panel of creatives from a variety of creative fields as they share what they’ve done to ‘make it’. Hear about the trials, tribulations, and triumphs they’ve encountered on each of their unique paths and learn how to apply their experiences to your own creative future.

Three drag queens sit at a table on stage during a live dungeons and drag queens show.

Improvisational musician Carson Grubb holds a keyboard whimsically.

Carson Grubb, improvisational violinist

Dungeons & Drag Queens Live Show
6:30 PM – 9:30 PM | Storm
Witness high-fantasy, high-heeled, high-rolling, high-larity as three Drag Queens play Dungeons and Dragons Live! Since starting in Seattle, the show has inspired many, and now sells out across the country and globe (Canada)! Dungeon Master Comedian Paul Curry and improvisational violinist Carson Grubb will lead three Drag Queens on a brand-new storytelling adventure, with danger, snark and audience participation around every precarious corner. Experience the adventure, or fail your quest- at Dungeons and Drag Queens!

Come meet the trans non-binary voice actor raised by two generations of prison guards.  They’ve been working for 18 years and have a lot to share. Got burning questions about the voice acting industry? Curious about grassroots organizing? Maybe you wanna throw out some headcanons about Nimbus or Enkidu. Whatever your fancy, let’s do it.

Inside the Writer’s Room: Writing for Television
2:30pm – 3:30pm | Uhura
Hadeel Jeanee, Chad Quandt, Marin Miller, Brandon Hoàng

Whether it’s developing new shows for beloved worlds or localizing scripts to bring shows from abroad to eager audiences, writing for television requires special skills, temperament, and a love of the craft! Join television writers Chad Quandt (Avatar: Seven Havens, Star Trek: Prodigy), Marin Miller (Persona 5, Ranma ½), and Brandon Hoang (The Ghost and Molly McGee, Avatar the Last Airbender (Netflix)) as they share their experience in writing for television.

Crafting Comics: Art, Publishing, and Beyond
4:00pm-5:00pm | Storm
Michelle Chan (Moderator), Gigi Murakami, Mars Lauderbaugh, Keezy Young

From single issue comics to zines to graphic novels, comics are one of the fastest-growing genres in publishing today! Join a panel of comics creators as they discuss their creative processes, why they love the genre, and the unique challenges that come with visual storytelling.

Signing Schedule:

Saturday 11:00-12:00pm
Jasmine Bhullar, Marin Miller

Sunday 1:00-2:00pm
Marin Miller, Keezy Young, Lily Meade


Now that you know where to find the GeekGirlCon 2025 Featured Contributors, where else will your adventure take you?

Check out the full schedule of events and forge your path to find your party at GGC 2025!

 

Emerald Peterson
“Rock On!”

THE BLACK FEMALE PROTAGONIST (And the Importance of Representation to Black Female Gamers)

The Black female protagonist and the importance of representation to black female gamers. Featuring a Black women in a red cape with her hands on her hips.

By Ashlee Lawson-Kilpatrick

          Growing up, I was a Black girl, but I often felt like I didn’t quite fit into society’s expectations associated with that label. My interests in cartoons, books, and video games set me apart from what others expected. However, these forms of media provided me with both comfort and a means to explore and understand my identity, mainly since my parents rarely talked about my cultural background beyond the skin color I inherited. It wasn’t until middle school that I learned about my mother’s Trinidadian heritage, and I discovered my father’s Panamanian heritage only at the end of high school. 

          Media helped me understand many things my parents wouldn’t discuss. However, I couldn’t blame them; they were two immigrants who came to the United States at a young age and had to figure everything out on their own. While the media played a significant role in my upbringing, it was largely dominated by an overwhelming presence of whiteness. The TV shows and movies I watched primarily featured white characters. The books available in my school library typically focused on white protagonists or animals. The video games for sale often lacked representation of anyone who looked like me.

Representation of Black girls like me was mostly absent in the media. 

          Media representation extends far beyond race and gender. It also includes ethnicity, cultural background, sexual orientation, age, physical abilities, and mental health conditions. The media influences societal self-perception and perceptions of others, prompting discussions about representation across various platforms. There is an increasing demand for authentic and inclusive representation, especially in the video game industry, where discussions have arisen about portraying and integrating diverse characters and narratives into gaming experiences. 

          For instance, one key example of these discussions in video games is the representation of Black female protagonists. Discussing the representation of Black female protagonists in video games is vital in today’s gaming communities because Black female gamers are an overlooked demographic that deserves recognition and representation in the industry. Their voices and experiences must be acknowledged and celebrated, as they contribute to the gaming landscape that doesn’t adequately represent them. 

Black woman holds hands up to the VR equipment she is wearing.

Representation fosters a sense of belonging by allowing Black female gamers to see themselves authentically reflected in the games they play, which validates their identities and affirms their presence within the gaming world.

          This sense of belonging helps counter the longstanding stigma that video games are exclusively for White cisgender males. This stereotype often marginalizes and excludes Black women from feeling accepted in gaming environments. By highlighting Black female protagonists, the gaming industry can better recognize the contributions and experiences of Black female gamers while challenging damaging stereotypes.

          To comprehend the importance of Black female protagonists in video games, let’s delve into Black women’s demographics in the American gaming spaces. While there are limited specific statistics available on Black female gamers, the Entertainment Software Association (2024) reports that there are 190.6 million video game players in the United States, with 46% identifying as female. Furthermore, 12% of American gamers are Black or African American. These statistics show approximately 10.5 million Black female gamers, representing about 5.5% of the total gaming population in the United States. In comparison, the general Black female population in the United States is about 23,530,579, making up roughly 6.92% of the total US population (United States Census Bureau, 2024).

Black women are not well represented in gaming compared to their numbers in the general population. This lack of representation raises questions about inclusion in the gaming industry.

          Black female gamers face barriers, such as not having relatable characters, targeted marketing that overlooks them, and stories that do not reflect their experiences. This situation indicates that gaming spaces may not be welcoming or inclusive for Black women, which could discourage them from taking part in a medium that should be for everyone.

          The experiences of Black female gamers in gaming spaces are greatly shaped by the complexities of their intersecting identities as both Black individuals and women. This intersection of race and gender creates a distinct lived reality, requiring them to navigate environments where they are frequently underrepresented and marginalized. As Kimberlé Crenshaw (1989), an American civil rights advocate and a scholar of critical race theory, explained, intersectionality highlights how overlapping identities can lead to either discrimination or privilege, illustrating the multifaceted experiences of Black female gamers.

          In gaming spaces, this intersectionality is evident through hostile interactions, such as racial and gender harassment, and the psychological impact of stereotype threat (Richard & Gray, 2018). TreaAndrea M. Russworm, PhD, professor of interactive media and games division at the University of Southern California, noted that “[a] history of white supremacy runs deep in the gaming industry, both past and present…[and] doesn’t value or even acknowledge Black women players” (Starks, 2023). The continued marginalization of Black female gamers results in their existence and contributions being overlooked. 

          Black female gamers frequently face negative experiences due to barriers tied to both their race and gender, a phenomenon often described as racialized misogyny. These challenges can create a profound sense of isolation, reminiscent of the exclusion many marginalized gamers feel in the gaming community (Richard & Gray, 2018). Isolation can negatively impact an individual’s mental health by fostering feelings of loneliness, which in turn increases the risk of anxiety and depression (Mann et al., 2022). Loneliness can lead to mental and physical health problems, like increased stress, higher inflammation, and negative thoughts. Over time, these issues can make loneliness feel even worse.

          Many Black female gamers reported feeling isolated in gaming spaces due to not only a lack of representation and inclusivity but also the prevalence of racism and online harassment, particularly from men (Starks, 2023). Many female gamers, especially Black female gamers, have faced harassment from males who make racist, vulgar, or sexist comments on platforms like Twitch and YouTube. A 2023 report by the Anti-Defamation League (ADL) on hate and harassment in gaming reveals that the harassment rate for women is 8%, while for Black gamers, it stands at 50%. This report does not include specific research on the experiences of Black female gamers. However, the available data suggests that the unreported harassment rate they face could be even higher, potentially ranging from 55% to 70%. 

Princess Zelda (The Legend of Zelda)

          When analyzing mainstream AAA games and established franchises, it becomes clear that Black female characters are present in the gaming world, though they are rarely the main protagonists. A look at video game history reveals that female video game characters were often depicted in ways that reinforced traditional gender roles. For example, characters like Pauline in Donkey Kong and Princess Zelda in The Legend of Zelda were depicted as damsels in distress, needing rescue from male protagonists (Bashir, 2022). In the 1990s, the introduction of strong female video game protagonists, such as Lara Croft from Tomb Raider, marked a significant shift. However, while many people credit Lara Croft as the first female protagonist in video games, the true pioneer was Billie Sue, a farmer girl from the 1982 game Wabbit for the Atari 2600, which a Vietnamese woman created.

Four images of pixelated Billie Sue, the farmer girl heroine from the game 1982 Atari game: "Wabbit."

Wabbit’s Billie Sue character

          Regarding Black characters, most of their earliest portrayals were as athletes in sports title video games, reinforcing the “Black Athlete Trope.” The first playable Black video game character was widely recognized as the athlete in Atari’s Basketball, which was released in 1979 and depicted in color (Edwards, 2009). However, there is ongoing debate about whether the character in Sega’s Heavyweight Champ, released in 1976, could also be considered the first Black playable video game character, due to the game’s ambiguous black-and-white graphics (Norwood, 2021). Historically, Black characters in video games were often reduced to merely being selectable options in fighting games or serving as secondary characters that supported their white counterparts, who were typically the main protagonists. It wasn’t until 1987 that the first Black male video game protagonist appeared in the lesser-known PC game Mandroid (NowThis Nerd, 2018).  

Cover of Dreamcast Urban Chaos PC game, featuring D'arci Stern, the black protagonist of the game.

Black female protagonist D’Arci Stern in Urban Chaos

          The gaming world didn’t see its first Black female protagonist until 1999 with D’Arci Stern in Urban Chaos (DirecTV, 2022). Since then, a report from DiamondLobby shows that only 8.3% of the main characters in video games are women from non-white ethnic backgrounds (Lin, 2023). This statistic highlights the ongoing challenges of achieving diversity and inclusion in gaming. Black female protagonists are rare, even many years after D’Arci’s introduction. Several recent examples of Black female protagonists in gaming include Nilin Cartier-Wells from Remember Me, Clementine from Telltale’s The Walking Dead, and Alfre “Frey” Holland from Forspoken. However, despite these characters, the gaming industry still struggles to create authentic and well-developed Black female protagonists.

Forspoken game image featuring title character Frey, a Black woman.

Frey Holland, protagonist of Forspoken

          From the perspective of a Black woman in gaming, it is essential to address issues such as colorism, harmful stereotypes, and the portrayal of trauma concerning Black female protagonists to improve their representation, especially since there are about 10 million Black female gamers whose experiences are largely overlooked in current gaming representation (Entertainment Software Association, 2024). Improving representation is not about just ticking a diversity checkbox. It calls for an industry to reflect its diverse audience authentically. Elevating these voices not only combats harmful stereotypes but also enriches the gaming landscape with multifaceted characters who can inspire a broader range of players. 

          There needs to be greater visibility for dark-skinned Black women, rather than focusing solely on lighter-skinned or racially ambiguous Black women in lead roles. Black women should not be reduced to one-dimensional tropes such as the “Strong Black Woman” or “Sassy Black Woman.” Their narratives should not concentrate exclusively on trauma, pain, or oppression. Instead, Black female characters deserve to celebrate the joy, complexity, and positive experiences that come with their identities.

Black female gamer wearing headphones gives a thumbs up while sitting in a chair in front of a computer screen.

          In conclusion, media representation impacts societal perceptions and individual self-identity. Representation matters, especially for the little black girl I once was who rarely saw herself reflected in the media she consumed growing up. She would often feel out of place, especially with the presence of whiteness in her interest in cartoons, books, and video games. She never really got to see herself as the hero of the story. That little black girl even felt alone and invisible.

Now as a Black woman and still a gamer, I recognize how vital authentic and multifaceted gaming representation is for Black female gamers. Representation is a powerful affirmation of their identities.

          When Black female gamers see characters who they can resonate with—characters that go beyond harmful stereotypes, colorism, or narratives solely centered on trauma—it combats their feelings of isolation by reinforcing that their presence and perspective matter in the gaming community. It cultivates a sense of belonging in an industry where they have been historically underrepresented or misrepresented. Addressing the representation of Black female protagonists in gaming is not just a matter of diversity. It is about creating inclusive narratives that acknowledge Black female gamers. By doing so, the gaming industry can provide the representation that many Black female gamers, like my younger self, desperately need to see.

Selfie of article author, Ashlee, a Black woman with glasses and silver earrings wearing a colorful blouse.

Ashlee Lawson-Kilpatrick

References:
Anti-Defamation League. (2023). Hate is No Game: Hate and Harassment in Online Games 2023. 
Bashir, D. (2022, May 18). World’s First Female Video Game Protagonist Was Created by a Vietnamese Programmer. Retrieved from IGN Southeast Asia: https://sea.ign.com/wabbit/185503/news/worlds-first-female-video-game-protagonist-was-created-by-a-vietnamese-programmer
Crenshaw, K. (1989). Demarginalizing the Intersection of Race and Sex: A Black Feminist Critique of Antidiscrimination Doctrine, Feminist Theory and Antiracist Politics. University of Chicago Legal Forum, 1989(1), 139–167. Retrieved from https://chicagounbound.uchicago.edu/cgi/viewcontent.cgi?article=1052&context=uclf
DirecTV. (2022, February 28). The Evolution of Black Female Video Game Characters. Retrieved from DirecTV: https://www.directv.com/insider/black-history-month-the-evolution-of-black-women-in-video-games/#:~:text=It’s%20a%20somewhat%20distressing%20fact,deserved%20time%20in%20the%20spotlight.
Edwards, B. (2009, January 19). The First Black Video Game Character. Retrieved from Vintage Computing and Gaming: https://www.vintagecomputing.com/index.php/archives/536/the-first-black-video-game-character
Entertainment Software Association. (2024). 2024 Essential Facts About the U.S. Video Game Industry. Retrieved from Entertainment Software Association: https://www.theesa.com/wp-content/uploads/2024/05/Essential-Facts-2024-FINAL.pdf
Google. (2023, February). Google Global Insights Diversity Equity & Inclusion Report Feb 2023. Retrieved from https://games.withgoogle.com/: https://services.google.com/fh/files/misc/gamer_research_on_dei.pdf
Lin, B. (2023, February 22). Diversity in Gaming Report: An Analysis of Diversity in Video Game Characters. Retrieved from DiamondLobby: https://diamondlobby.com/geeky-stuff/diversity-in-gaming/#:~:text=Gender%20Diversity%20in%20Video%20Games,females%20of%20non%2Dwhite%20ethnicities.
Mann, F., Wang, J., Pearce, E., Ma, R., Schlief, M., Lloyd-Evans, B., . . . Johnson, S. (2022, May 18). Loneliness and the onset of new mental health problems in the general population. Social Psychiatry and Psychiatric Epidemiology, 57(11), pp. 2161-2178. doi:doi: 10.1007/s00127-022-02261-7
Nadal, K. (2021, December 27). Why Representation Matters and Why It’s Still Not Enough. Retrieved from Psychology Today: https://www.psychologytoday.com/us/blog/psychology-the-people/202112/why-representation-matters-and-why-it-s-still-not-enough
Norwood, R. (2021, February 26). Coding Blackness: A History of Black Video Game Characters. Retrieved from WIRED: https://www.wired.com/story/black-character-history-video-games/
NowThis Nerd. (2018, February 8). The History of Black Video Game Characters | NowThis Nerd. Retrieved from https://www.youtube.com/watch?v=1-xEABBIk_8&t=185s
Richard, G. T., & Gray, K. L. (2018, January). Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice and the Intersections of Learning, Socialization and Resilience in Online Gaming. Frontiers: A Journal of Women Studies, 39(1), pp. 112-148. doi:10.5250/fronjwomestud.39.1.0112
Starks, S. L. (2023, August 22). Black Girl Gamers Band Together Against 2023’s Final Boss: Loneliness. Retrieved from allure: https://www.allure.com/story/black-girl-gaming-groups-loneliness?utm_source=chatgpt.com
United States Census Bureau. (2024). QuickFacts: United States. Retrieved from United States Census Bureau: https://www.census.gov/quickfacts/fact/table/US/RHI225223#RHI225223

Emerald Peterson
“Rock On!”

Three Little Ways New Pokémon Snap Captured My Heart

I didn’t know I could be so excited for New Pokémon Snap to come out until Becca posted about replaying the original Pokémon Snap from 22 years ago. Her post immediately transported me to my childhood TV room, trying to capture all 63 featured Pokémon on film. Would the New Pokémon Snap scratch the nostalgia itch and be worth the full price? Would I still get excited about taking pictures of Pokémon I didn’t know? I found out soon after I started playing—the answer is YES!

Here are three little ways New Pokémon Snap captured my heart, and one way it did not:

Kalyna Durbak
“Rock On!”

Trivia at Mox Boarding House on September 9!

Calling all geeks (AKA every person reading this post)! Join GeekGirlCon Sunday, September 9 for an afternoon of trivia fun at Mox Boarding House in Bellevue!

If you’re unfamiliar with Mox Boarding House, here’s what you need to know:

  • Mox is a gathering place for gamers and geeks of ALL AGES.
  • However, they also serve beer and wine and other food-type goodies.
  • The Bellevue location is at 13310 Bel-Red Rd, Bellevue, WA 98005.
  • It’s a really cool space, and coming to our event would be the perfect opportunity to check it out!

If that all sounds good, here’s what you need to know about our trivia night:

  • It’s on Sunday, September 9 from 2:00 to 4:00 p.m.
  • To participate, there’s a $7 per-person ticket price. 
  • We’re capping teams at 6 people. Feel free to either come with a team or on your own. There will be tons of folks to join up with once you’re there.
  • While trivia will be the main event, we’ll also have other activities going on.
  • We’ll be selling passes to GeekGirlCon ’18!
  • We’ll be nerding out in Mox’s big tournament room, and there will be servers around to take food and drink orders (there’s a full restaurant!).

Finally, know that by coming out, you’ll be supporting GeekGirlCon or, as I like to call it, your favorite geeky org and the best weekend of the year!

 

[Image Description: Ron Swanson grinning. The caption reads, “The Moment You Realise It’s Trivia Night.”] Source: Amino

Teal Christensen
“Rock On!”

Your Next Favorite Indie Game Is at GeekGirlCon!

This year at GeekGirlCon, get ready to demo the best new indie games coming out of the Seattle area. Seattle is already a great area for games, and the local indie game community is even better. When you demo an indie game at a con, chances are you’re playing right alongside an actual developer or designer for the game, so you’re sure to have an amazing, organic and meaningful interaction. The teams behind the games GeekGirlCon is highlighting this year are passionate about gaming and sharing their creations with you!

Henry Behrens
“Rock On!”

The Only (Geeky) Gift Guide You’ll Need

Whether you’re looking for something to add to your own wishlist or to bring to what will definitely become the best white elephant ever, you’ll need something fantastic and geeky to make a splash. The staff at GeekGirlCon came together and curated this perfect list, with options ranging from a few bucks to a few hundred, so there’s something in every price range.

Henry Behrens
“Rock On!”

Taking a look at Indivisible

In the past, I’ve shared the joy of games from my house to the GeekGirlCon community. One game I’ve mentioned is Skullgirls, by Lab Zero games. At Anime Expo this past summer, Lab Zero announced a new action/RPG game called Indivisible.

Indivisible announcement trailer. 

Their Indiegogo campaign started in early October to help fund part of game production, with a fixed goal of $1.5 million. They extended the campaign until this Saturday, December 5.

Lab Zero CEO/Producer Peter Bartholow was kind enough to answer a few questions about the upcoming game.

Eric Mack
“Rock On!”

GeekGirlCon in the News!

It’s been a week since the success of GeekGirlCon ’15, and if you’re already missing it, here’s a roundup of some of the fantastic press we’ve received following our con:

Conshark wrote up a recap of the overall event, highlighting that what makes GeekGirlCon unique is our focus on our community, and Persephone Magazine also offers a great summary of our con, including some livetweets from our panels and a cosplay photo gallery. Becky from No Continues Media describes our con as “one of the most immersive experiences as an attendee I’ve ever had at a convention”, and Whiletrue.do has a short but heartwarming piece on three ways she was inspired at GeekGirlCon. Nicole from Across the Board Games has a recap where she also recounts her experience as an exhibitor and panelist, and describes GeekGirlCon as her favorite convention in Seattle!

Photo by Danny Ngan Photography.

Photo by Danny Ngan Photography.

For those of you who like pictures, Jetspace has a great photographic summary of the highlights from the convention, and Bitch Media has a lovely rundown of some of the costumes and events. Of course, GeekGirlCon wouldn’t be GeekGirlCon without a healthy dose of cosplay; GeekMom’s cosplay gallery shows off some of the awesome costumes from the weekend. GeekMom also gives us the lowdown on some of the swag she found on our exhibitor floor, ranging from geeky food, to amazing apparel, to many fluffy, cute things.

Although we hardworking staffers will provide you with panel recaps throughout the coming year, sometimes we get beaten to the punch by our amazing con attendees. [Re]meshed.com has a detailed article on Anita Sarkeesian and Zoe Quinn’s packed panel, and Sonja from Soultamer Gaming has produced not one, but three panel write-ups on QUILTBAGs in Geekdom, the representation of Asians in the media, and Elsa S. Henry’s panel, Blind Lady Versus, where she demonstrates what gaming is like for blind and low vision players. She’s also got a piece on our Kick-Off event from the Friday night before the con. Talk about dedication!

Photo by Nicole Tanner of Pixelkin.

Photo by Nicole Tanner of Pixelkin.

One of the things that GeekGirlCon prides itself on is its family-friendly focus. Nicole from Pixelkin did a lovely write-up about how GeekGirlCon was a great way to bond with her daughter. We also even got a whole episode on a gaming podcast! Here’s Epic Drop’s episode discussion what GeekGirlCon is about, and recapping how much fun the family had, including an interview with a five-year-old Geek Girl!

Finally, we also got coverage from MSNBC in a video about cosplay and science, featuring our own Raychelle Burks and Torrey Stenmark!

Have you come across any other press for GeekGirlCon? Let us know in the comments below!

JC Lau
“Rock On!”

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