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Board Game Review: Small World

I was recently introduced to a new board game that I’d never heard of before. It was quite entertaining, enough to drive me to share my experience with everyone else! With the typical (and reasonable) constraints of allowing for 2-5 players ages 8 and above, Small World is a game that will keep you captivated and on the edge of your seat for about an hour with the continuous shift in activity. It’s a game of rise and decline, conquest and defeat, and excitement for all of the players!

You’re about to be reminded that “It’s a small world after all.” No, I’m not talking about the incessant little robots of Magic Kingdom that sang and danced around your boat as your naive mind wondered what this chorale had to do with Disney World in the first place. Not to mention, Earth has about 510 million kilometers of surface area, which in no way could be considered small! In this case, however, we’re talking about the fictional world (Small World) occupied by Elves, Giants, Orcs, and Sorcerers, and despite the clicheness, it is indeed a small world. It is made up of small chunks of land—certainly not enough to accommodate for the 14 Fantasy Races that intend to conquer and thrive there. Because they can’t all inhabit the land at once, your goal is to build an empire of your race and eventually dominate all of Small World in only 10 short turns!

The Cover of Small World

You will be allowed to select the race you wish to play, paired up with a random Special Power that gives your race a unique benefit. You then use your Race Tokens to take over various regions of the map—in turn, forcing other races away. You must try to cover as much of the land as possible, for each region occupied at the end of your turn allows for the acquirement of Victory Coins, the system of points used to determine the winner at the end of the game. It’s not as easy as it sounds—conquering a region takes two Race Tokens, of which your supply is limited. If a region is already occupied by another race, it takes an additional Race Token for every enemy token already present in the region, and an additional Race Token for each obstacle on the region. This makes it difficult to conquer regions occupied by many Race Tokens and obstacles, so it is important to build a large and powerful army of your race if you wish to take over a large amount of land.

The game board: The land of Small World and its various regions.

Equally important as conquering land is defending it, for other players will be trying to take over your regions as you do to theirs. Sometimes your Active race (more on “active” races below) ends up being spread so thin that it is unable to recover, and the best option is to adopt a new race and begin a new conquest. In doing this, you must first send your original race into Decline. This means that their special powers are eliminated, they are reduced to only one Race Token per region, and the tokens are flipped over to reveal the greyed-out “In Decline” side. Those left on the board will still gain you Victory Coins during scoring, but they are not Active and will typically die out quickly. It is always an emotional time when it becomes necessary to force your own Declined race off of the map to make room for your newly expanding Active race. After 10 turns of continuous rise and fall of supremacy, each player will total his Victory Coins to discover the ultimate winner—the dominator of Small World!

The main reason I like this game so much is that the Fantasy Races / Special Powers combinations are always so unique. They are randomized before the game, and each one is completely original and creative, allowing you to get sucked into the fictional atmosphere. The first time I played, I started out with the Ratmen race and the special power of Spiritry. My Ratmen had no benefit going for them other than their sheer number, and their Spirit ability allowed them to stay on the board after Decline no matter how many races I had on the board. At first I didn’t realize how useful this would be, but it ended up causing my many Ratmen to inhabit a majority of the board to start, and they remained scattered about for almost the entire game—a victory point gold mine! The combinations are different each time, be it Stout Orcs, Commando Elves, or even Flying Skeletons, so the game is always kept fresh and lively.

Some of the Special Power/Fantasy Race combination signature banners

Even though this game has a lot of rules and situations to consider, it is very simple once you get the hang of it. The time goes by quicker than you would expect as you mourn and celebrate the losses and successes of your races and attempt to hinder the other players’ expansions while augmenting your own. You learn quickly that it is most certainly a small world. The one catch is that no matter how many times you play the game, you will always have stuck in your head the little “Small World” Disney tune that has haunted your mind since you were a child. Say what you will, but that song is awfully catchy!

Intrigued by Jaden’s review and want to try conquer a Small World yourself? Check it out at your local game store, one of our community business partners, (get a discount by becoming an individual sponsor) or other online retailers.

You can also watch a lively game of Small World hosted by Wil Wheaton for Geek & Sundry’s Tabletop show.

Shiboo_Krismer
“Rock On!”

Board Game of the Month: Ark

Today’s blog is the first in a series from our copy intern, Jaden Blazier. Jaden is a big fan of board games and will be reviewing a few of her favorites. Enjoy!

Rain or shine, board games are always a great activity! While this one doesn’t physically include a board (it’s more of a complicated card game), it’s still one of my all time favorites. Ark is a game of strategy, logic, and cute animals. It’s the perfect blend!

Ark

I’m sure we’re all enjoying the nice summer weather that’s finally made it to the Pacific Northwest, but you couldn’t say the same for Noah. With the treacherous 40 day storm just around the corner, there is work to be done on his ark. It couldn’t have been easy building such a giant boat, and he’s now facing the challenge of getting animals of all kinds settled onboard before the flood. Do you think that you could handle it? Now you can see for yourself!

This game is a 45 minute journey into the land of the Ark. Three to five people above age 8 (including you!) will be placed in the stressful, yet exciting, situation of finding safe places for all of the animals on the boat before the rain hits. Sounds easy? Well, here’s the catch: each animal has needs that must be satisfied. Maybe you play the koala bear card, and this koala is a slow, herbivorous, sunshine-loving creature. He must be placed in a cabin with other sunshine animals so he doesn’t freeze, without any provisions because he might eat them, and without any carnivores that might eat him. Oh, and don’t bother trying to get anyone else on the boat in that turn, this is one slow critter. Complicated enough yet? He also weighs 1 whole unit, and you wouldn’t want to tip the boat!

With a handful of animals of all shapes, sizes, and needs, fitting them all together can be quite challenging. However, finding places for these needy creatures will be rewarding! Every time you successfully place something of a certain category on the boat, you earn points in that category. Your koala would earn you a point in the “slow” category, and the food you placed in the cabin next to him would earn you a point in the “provisions” category. At the end of the game, those with the most points in each category will get bonuses, and the player with the most points wins the game! See how many points you can collect and how many animals you can get onto the boat before the final rain-card is drawn and the boat sets sail.

It may sound a little bit overwhelming, but it is a surprisingly fun game, especially for an animal lover like me. The one downside to this game is that it can get frustrating at times. Finding a good spot to place an animal takes some thought, simply because there is so much to consider. Sometimes you might feel like giving up entirely, but persistence pays off. It always feels great once you figure it out, and it really is worth the effort!

Other than being a tad tricky, I give much praise to the game.The first time I played it, I was less focused on the actual game and more enchanted by the beautiful artwork included. Each animal is drawn with charm, sealing the deal for me. Ark was designed by Frank Nestel, my favorite board game designer. He is well known for all of the animals and critters in his games, and this one is no exception. The characters are made loveable to keep you absorbed in the fantastical world created by the game; you’ll want to play it again and again!

A few of the playing cards from Ark

I would certainly recommend Ark, a game suited for family or friends. It is the perfect choice for a laid-back game night, or simply a fun activity for a day in. It may not be very applicable to the real world, but it does indeed develop strategic skills, and is plenty enjoyable for those with big imaginations. Ark is definitely worth a try. I mean really, who doesn’t love a challenge, some competition, and cute animals? Just get them all on the Ark before the storm and you’ll be set!

Shiboo_Krismer
“Rock On!”

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